Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14637220408542857522 44 Tiocfaidh the Apothecary (level 3, -2/24 HPs) Began as a Formicid Alchemist on Jan 19, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:22 (892 turns). Tiocfaidh the Apothecary (Formicid Alchemist) Turns: 892, Time: 00:05:23 Health: -2/24 AC: 2 Str: 12 XL: 3 Next: 87% Magic: 0/7 EV: 11 Int: 16 God: Gold: 76 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . m - +5 mace of the Unkillable {heavy, *Noise *Slow rPois rCorr} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (helmet unavailable) rElec . (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... i - amulet of guardian spirit Stlth ++ h - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: slow self (1%), guardian spirit @: flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 dagger m - the +5 mace of the Unkillable (weapon) {heavy, *Noise *Slow rPois rCorr} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Armour a - a +0 robe (worn) Jewellery h - a ring of flight (left hand) i - an amulet of guardian spirit (around neck) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of blinking {unknown} g - a scroll of noise {unknown} j - a scroll of fog {unknown} k - a scroll of teleportation {unknown} l - 2 scrolls of identify {unknown} Potions b - 2 potions of magic d - a potion of lignification {unknown} Skills: + Level 1.9 Dodging + Level 3.1 Stealth + Level 2.8 Spellcasting + Level 1.0 Conjurations + Level 4.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 26% 4 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Terence the Veteran comes into view. He is wielding a +0 flail. Found a stone staircase leading down. Found a glowing silver altar of Zin. Terence shouts! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (75% to hit) The sting hits Terence but does no damage. Terence is poisoned. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (very poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence hits you with a +0 flail! You closely miss Terence. Terence is lightly wounded. Terence completely misses you. Terence misses you. You hit Terence. Terence is moderately wounded. Terence barely misses you. Terence hits you but does no damage. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail! Terence barely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ######........#####.######### #.....†..# #.# ##........# #.# { #.........# #.# #.........# #.# #.....#..## # #.....##..### .# #########...###.# # ###.@.#.#.### ###@..).... #........## #........# #........+ #....>...# #........# #.......... #.......... You could see Terence (very poisoned). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 ball pythons 4 bats A giant cockroach (D:2) 3 goblins 7 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 2 frilled lizards 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tiocfaidh the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 82 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 431 | D:1 | Found a faded altar of an unknown god. 456 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 653 | D:2 | Reached skill level 1 in Conjurations 722 | D:2 | Identified the +5 mace of the Unkillable {heavy, *Noise | *Slow rPois rCorr} 880 | D:2 | Noticed Terence 883 | D:2 | Found a glowing silver altar of Zin. 892 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Conjurations | 1 | 1.0 Dodging | | 1.9 Spellcasting | | 2.8 Alchemy | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 19 Mace || 15 Cast: Sting || 39 Armour: Robe || 23 Dodge: Dodged || 32