Dungeon Crawl Stone Soup version 0.26.1-10-gdfb7c7de75 (webtiles) character file. Game seed: 9547469671639297356 4 Tirrikindir the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Apr 10, 2021. Slain by an adder zombie (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (43 turns). Tirrikindir the Conjurer (Octopode Conjurer) Turns: 43, Time: 00:00:34 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 2.1 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 36% 4% 2 Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aim: an adder zombie (heavily damaged, 0% to evade) The magic dart hits the adder zombie. The adder zombie is heavily damaged. The adder zombie barely misses you. x2 There is an open door here. There is an open door here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (heavily damaged, 0% to evade) The magic dart hits the adder zombie. The adder zombie is severely damaged. The adder zombie barely misses you. You tentacle-slap the adder zombie. Your grab misses the adder zombie. Your squeeze misses the adder zombie. The adder zombie is severely damaged. The adder zombie misses you. x2 You tentacle-slap the adder zombie. Your grab misses the adder zombie. The adder zombie is almost destroyed. The adder zombie bites you. You die... ## ## ####### #≈♣≈# #<...8####8#### #.....'.....Z@+ #8...8##8#+#8## ###'######+### #≈#[# ... ♣8.#♣ .... #≈#.8# ..... ###.##...≈♣ +..''...♣ ##.##...≈♣ You could see an adder zombie. Vanquished Creatures An adder zombie (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tirrikindir the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D:1 | Slain by an adder zombie Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, eino_curves_01 Action || total -------------------------++------- Melee: Unarmed || 9 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 5 Dodge: Dodged || 7