Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 11806330470271638258 2 Tirrikindir the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Apr 15, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (72 turns). Tirrikindir the Conjurer (Octopode Conjurer) Turns: 72, Time: 00:00:31 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 15 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. You aren't carrying anything. Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 36% 4% 2 Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, constricted by you, 0% to evade) The magic dart hits the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal barely misses you. The jackal closely misses you. You tentacle-slap the jackal but do no damage. The jackal is severely wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. You die... #...####.# #......#.# #...†..#'######.. ......####.........# .###..# #.......## .... #.......# ####. #.......# #....#####.###### #.....hh@..# #..[..###### ..... #... #.. #. . You could see 2 jackals. Vanquished Creatures A bat (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tirrikindir the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 72 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, minmay_misc_feat_four_crosses Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 4 Dodge: Dodged || 7