Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 14491160619563807348 0 Tirrikindir the Magician (level 1, 11/11 HPs) Began as an Octopode Hedge Wizard on Apr 15, 2021. Got out of the dungeon alive. The game lasted 00:00:13 (1 turns). Tirrikindir the Magician (Octopode Hedge Wizard) Turns: 1, Time: 00:00:13 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 2.0 Dodging + Level 2.6 Stealth - Level 3.0 Spellcasting + Level 1.0 Conjurations + Level 1.0 Summonings + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 20% 12% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 19% 2 Call Imp Summ 5% 19% 2 Slow Hex 2% 28% 2 Conjure Flame Conj/Fire 4% 41% 3 Mephitic Cloud Conj/Pois/Air 3% 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Tirrikindir the Octopode Hedge Wizard. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a bronze ring, 14 stones and a scroll labelled VUMIET DEPNAD. Found a staircase leading out of the dungeon. There are no items here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. #. ## .. .# ##.#.## ##.....## #.P...P.# ##.(.....## #..=.@....# ##..........# #.P...P..... ............. #.........###. ............ ...##.#...... ..? #.#......# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tirrikindir the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic