Dungeon Crawl Stone Soup version 0.31-a0-188-g5e087ee2ca (webtiles) character file. Game seed: 13699898639198198516 59742 TittyCrusher the Destroyer (level 14, -6/92 HPs) Began as an Octopode Hedge Wizard on June 23, 2023. Was an Elder of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (29 damage) ... on level 13 of the Dungeon. The game lasted 01:29:01 (28102 turns). TittyCrusher the Destroyer (Octopode Hedge Wizard) Turns: 28102, Time: 01:29:01 Health: -6/92 AC: 3 Str: 14 XL: 14 Next: 96% Magic: 34/42 EV: 15 Int: 19 (22) God: Vehumet [****..] Gold: 15 SH: 0 Dex: 9 (12) Spells: 4/27 levels left rFire . . . b - staff of conjuration rCold . . . (no shield) rNeg . . . K - +2 hat rPois + D - amulet of regeneration rElec . g - ring of magical power rCorr . X - ring of magical power SInv . Y - ring of poison resistance Will ++... S - +6 ring of intelligence Stlth +++ V - ring of willpower HPRegen 1.15/turn (no ring) MPRegen 0.28/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, deterioration 1, wild magic 1 a: Renounce Religion You were on level 13 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 19 of its levels. You collected 1258 gold pieces. You spent 1243 gold pieces at shops. Inventory: Hand Weapons a - a +3 dagger of venom m - the +6 quarterstaff "Varghik" {elec, *Rage Will+ Str+3 Int+2} (You found it on level 8 of the Dungeon) Str: It affects your strength (+3). Int: It affects your intelligence (+2). *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. B - a +1 dagger of flaming C - a +2 dagger of freezing Missiles d - 151 stones l - 2 throwing nets E - 55 poisoned darts Armour K - a +2 hat (worn) Magical Staves b - a staff of conjuration (weapon) Jewellery e - a ring of ice g - a ring of magical power (left tentacle) v - a ring of ice D - an amulet of regeneration (around mantle) N - an amulet of guardian spirit S - a +6 ring of intelligence (on tentacle) V - a ring of willpower (on tentacle) X - a ring of magical power (right tentacle) Y - a ring of poison resistance (on tentacle) Wands f - a wand of mindburst (21) n - a wand of paralysis (12) u - a wand of flame (48) L - a wand of digging (5) Q - a wand of quicksilver (7) R - a wand of iceblast (5) Scrolls h - 4 scrolls of enchant armour j - 4 scrolls of teleportation p - 2 scrolls of fog r - a scroll of poison t - a scroll of immolation w - 2 scrolls of brand weapon x - a scroll of silence H - a scroll of vulnerability I - 2 scrolls of amnesia O - 2 scrolls of revelation P - 4 scrolls of identify W - 2 scrolls of blinking Potions c - a potion of ambrosia i - a potion of enlightenment k - 3 potions of might o - 6 potions of lignification q - a potion of brilliance s - a potion of attraction A - a potion of heal wounds F - 2 potions of berserk rage J - 3 potions of curing M - 3 potions of haste U - a potion of magic Miscellaneous y - a tin of tremorstones (2/2) z - a sack of spiders G - a phial of floods T - a lightning rod (4/4) Skills: - Level 7.2 Fighting - Level 8.2 Dodging - Level 2.6 Stealth + Level 7.0 Spellcasting - Level 12.9 Conjurations - Level 1.0 Summonings - Level 7.0 Translocations - Level 7.3 Fire Magic - Level 5.4 Ice Magic - Level 11.7 Air Magic - Level 9.1 Earth Magic - Level 3.3 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 86% N/A 1% 2 c - Call Imp Summ 26% N/A 14% 2 d - Mephitic Cloud Conj/Pois/Air 70% N/A 1% 3 e - Sandblast Erth 100% 2d20 1% 1 f - Arcjolt Conj/Air 40% 1d50 1% 5 g - Frozen Ramparts Ice 70% 1d11 1% 3 h - Plasma Beam Fire/Air 27% 2x1d39 11% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 30% 2d(5-21) 1% 4 Lesser Beckoning Tloc 86% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Poisonous Vapours Pois/Air 92% N/A 1% 2 Stone Arrow Conj/Erth 100% 3d13 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 66% N/A 3% 2 Passwall Tmut/Erth 25% N/A 4% 2 Sting Tmut/Pois 64% 1d6 8% 1 Passage of Golubria Tloc 43% N/A 9% 4 Olgreb's Toxic Radiance Pois 25% N/A 10% 4 Beastly Appendage Tmut 16% N/A 14% 1 Necrotise Necr 32% 1d5 14% 1 Slow Hex 32% N/A 14% 1 Wereblood Tmut 8% N/A 22% 2 Spider Form Tmut/Pois 16% N/A 22% 3 Summon Guardian Golem Hex/Summ 11% N/A 32% 3 Tukima's Dance Hex 8% N/A 38% 3 Vampiric Draining Necr 8% 2d6 38% 3 Iskenderun's Battlesphe Conj 83% 2d13 1% 5 Leda's Unmaking Conj/Erth 38% 9d7 7% 6 Orb of Destruction Conj 41% 9d11 14% 7 Summon Forest Summ/Tloc 14% N/A 56% 5 Yara's Violent Unravell Hex/Tmut 4% 3d4 58% 5 Spellforged Servitor Conj/Summ 29% N/A 78% 7 Summon Mana Viper Hex/Summ 11% N/A 95% 5 Agony Necr 8% N/A 97% 5 Summon Cactus Giant Summ 6% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:8 Swamp (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:11 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:2 : D:5 = D:7 =[= Annotations: D:5 1 transporter, Smol's ghost, amateur SpBr D:8 exclusion: downstairs Lair:2 exclusion: 2 downstairs Lair:3 exclusion: 2 downstairs Lair:4 exclusion: downstairs Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your body sometimes deteriorates upon taking damage. Your spells are a little harder to cast, but a little more powerful. Message History Vehumet accepts your kill. You feel your power returning. The centaur warrior shouts! The two-headed ogre barely misses you. The two-headed ogre closely misses you. The centaur warrior hits you. The centaur warrior kicks you. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The centaur warrior is struck by an electric surge! The centaur warrior is lightly wounded. The two-headed ogre is struck by an electric surge!! The two-headed ogre is severely wounded. The centaur warrior hits you! The centaur warrior barely misses you. The two-headed ogre hits you with a +0 dire flail!! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. Unknown command. Unknown command. Unknown command. Okay, then. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The centaur warrior is struck by an electric surge!!! The centaur warrior is almost dead. The two-headed ogre is struck by an electric surge!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The two-headed ogre is struck by an electric surge!!! The two-headed ogre is severely wounded. The centaur warrior barely misses you. The centaur warrior kicks you. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! You die... . ### ..########.# ..........## #.........#### .. .#..........# ....#.....c....# #..^......)@)### .......)).O.## ......#.