Dungeon Crawl Stone Soup version 0.27.1-37-g7b29ead8ac (webtiles) character file. Game seed: 2570783479895818554 101970 TittyCrusher the Arsonist (level 16, -15/98 HPs) Began as an Octopode Fire Elementalist on June 24, 2023. Was the Champion of Vehumet. Shot with a bolt by an orc knight (26 damage) ... on level 2 of the Orcish Mines. The game lasted 01:03:18 (26167 turns). TittyCrusher the Arsonist (OpFE) Turns: 26167, Time: 01:03:18 Health: -15/98 AC: 4 Str: 10 XL: 16 Next: 32% Magic: 25/52 EV: 18 Int: 35 God: Vehumet [******] Gold: 1280 SH: 5 Dex: 14 Spells: 16/41 levels left rFire + . . SeeInvis . a - +7 mace of the Badger {vorpal, Int+6} rCold x . . Faith . n - +2 buckler rNeg + . . Spirit . A - +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} rPois + Reflect . p - amulet of magic regeneration rElec + Harm . r - ring of positive energy rCorr . Rampage . s - ring of magical power Will +++.. w - +6 ring of intelligence Stlth +++....... c - ring of the Villain {Fire rElec rPois Str-4 Dex+2} HPRegen 0.26/turn O - ring of willpower MPRegen 0.58/turn e - ring of wizardry i - ring of wizardry (no ring) @: slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 4 branches of the dungeon, and saw 22 of its levels. You also visited: Ossuary. You collected 1280 gold pieces. Inventory: Hand Weapons a - the +7 mace of the Badger (weapon) {vorpal, Int+6} (You found it on level 10 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). b - a +0 hunting sling k - a +1 vorpal glaive v - a +7 dagger K - a +3 vorpal spear R - the +1 flail of Saschurua {freeze, rN+} (You found it on level 11 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. X - the +0 mace of the Abyss {vorpal, rCorr Str+3 Dex+3} (You found it on level 5 of the Lair of Beasts) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Z - the +2 morningstar of the Lurker {vamp, Str+3 Dex+6 SInv Stlth-} (You found it on level 5 of the Lair of Beasts) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth: It makes you less stealthy. Missiles Y - 3 throwing nets Armour n - a +2 buckler (worn) A - the +3 hat of Pondering (worn) {ponderous, Will+ MP+10 Int+5} (You found it on level 7 of the Dungeon) Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. Magical Staves j - a staff of air Jewellery c - the ring of the Villain (on tentacle) {Fire rElec rPois Str-4 Dex+2} (You acquired it on level 8 of the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (-4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. e - a ring of wizardry (on tentacle) i - a ring of wizardry (on tentacle) m - a ring of flight p - an amulet of magic regeneration (around mantle) r - a ring of positive energy (left tentacle) s - a ring of magical power (right tentacle) w - a +6 ring of intelligence (on tentacle) B - a ring of positive energy O - a ring of willpower (on tentacle) Wands t - a wand of flame (61) x - a wand of paralysis (13) y - a wand of iceblast (5) M - a wand of mindburst (21) T - a wand of digging (4) W - a wand of polymorph (11) Scrolls h - a scroll of teleportation l - a scroll of fog q - a scroll of torment G - 4 scrolls of amnesia H - a scroll of silence I - 2 scrolls of vulnerability J - a scroll of magic mapping N - a scroll of holy word P - a scroll of blinking {unknown} S - a scroll of enchant weapon Potions d - 3 potions of lignification f - 2 potions of resistance g - 2 potions of invisibility o - 2 potions of berserk rage u - 5 potions of curing z - 2 potions of might C - a potion of magic D - 3 potions of haste E - a potion of brilliance F - 5 potions of attraction L - a potion of flight Miscellaneous Q - a condenser vane Skills: + Level 5.2 Fighting - Level 12.4 Dodging - Level 2.6 Stealth - Level 13.2 Spellcasting - Level 14.7 Conjurations - Level 14.7 Fire Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 65% 2d13 1% 4 b - Starburst Conj/Fire 56% 6d15 1% 6 c - Sticky Flame Conj/Fire 100% 2d11 1% 4 d - Fireball Conj/Fire 56% 3d22 1% 5 e - Fulminant Prism Conj/Hex 32% 3d16 1% 4 f - Sublimation of Blood Necr 11% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spellforged Servitor Conj/Summ 32% N/A 13% 7 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Searing Ray Conj 100% 3d7 0% 2 Conjure Flame Conj/Fire 100% 6-21 0% 3 Animate Skeleton Necr 46% N/A 1% 1 Pain Necr 92% 1d8 1% 1 Ignite Poison Fire/Tmut/Pois 72% N/A 1% 3 Inner Flame Hex/Fire 84% N/A 1% 3 Irradiate Conj/Tmut 32% 3d24 1% 5 Gell's Gravitas Tloc 11% N/A 2% 3 Lesser Beckoning Tloc 11% N/A 2% 3 Ozocubu's Armour Ice 23% N/A 2% 3 Teleport Other Tloc 23% N/A 2% 3 Vampiric Draining Necr 11% 2d7 2% 3 Petrify Tmut/Erth 23% N/A 9% 4 Metabolic Englaciation Hex/Ice 11% N/A 21% 5 Dispersal Tloc 11% N/A 71% 6 Simulacrum Ice/Necr 11% N/A 71% 6 Ozocubu's Refrigeration Ice 11% 4d7 88% 7 Disjunction Tloc 11% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (6/6) D:10 Swamp (0/4) Lair:2 Spider (0/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 : D:6 ( D:13 [ Orc:2 * Annotations: D:3 exclusion: ogre D:7 exclusion: downstairs D:8 2 transporters, Theotherone's ghost, novice MiBe D:10 exclusion: downstairs D:13 Azrael Orc:2 Saint Roka Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 dire flail of draining, wearing a +0 plate armour and quivering boomerangs (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You hear a shout! Unknown command. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club You feel a surge of power! The fireball explodes! The fireball engulfs the ogre!! The ogre is severely wounded. The fireball engulfs the fungus!!! The fungus begins to die. The fungus is lightly damaged. The orc knight unwields a +0 dire flail. The orc knight wields a +0 arbalest. The orc knight shoots a bolt. You block the bolt. Unknown command. Unknown command. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the fungus!! The fungus is moderately damaged. The orc knight shoots a bolt. The bolt hits you!! You die... .....§§###§#...... ........§............$. .....).o............^. . ....).o..............#.. ...).o))o..........#.... ...)).)o)............... ....)).........)........ oo....)................. .o