Dungeon Crawl Stone Soup version 0.29-a0-1027-gcd8c55af63 (webtiles) character file. Game seed: 11786370486776398196 436 Tollund the Magician (level 7, -1/50 HPs) Began as a Gnoll Hedge Wizard on Aug 13, 2022. Slain by a gnoll sergeant ... wielding a +3 trident of freezing (3 damage) ... on level 3 of the Dungeon. The game lasted 00:13:29 (4486 turns). Tollund the Magician (Gnoll Hedge Wizard) Turns: 4486, Time: 00:13:30 Health: -1/50 AC: 2 Str: 9 XL: 7 Next: 1% Magic: 4/18 EV: 17 Int: 15 God: Gold: 226 SH: 0 Dex: 12 Spells: 14/21 levels left rFire + . . SeeInvis . g - +1 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.16/turn l - +4 ring of evasion MPRegen 0.16/turn d - ring of protection from fire @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 226 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 quarterstaff g - a +1 short sword of speed (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a ring of protection from fire (right hand) l - a +4 ring of evasion (left hand) Scrolls e - 4 scrolls of identify {unknown} h - 2 scrolls of torment {unknown} k - 2 scrolls of noise {unknown} m - a scroll of magic mapping {unknown} n - a scroll of vulnerability {unknown} o - 2 scrolls of teleportation {unknown} p - a scroll of amnesia {unknown} r - a scroll of blinking {unknown} Potions i - a potion of haste j - 2 potions of attraction {unknown} Skills: + Level 2.3 Fighting + Level 2.3 Short Blades + Level 2.3 Long Blades + Level 2.3 Axes + Level 2.3 Maces & Flails + Level 2.3 Polearms + Level 2.3 Staves + Level 2.3 Ranged Weapons + Level 2.3 Throwing + Level 2.3 Armour + Level 5.1 Dodging + Level 4.8 Stealth + Level 2.3 Shields + Level 2.3 Unarmed Combat + Level 7.5 Spellcasting + Level 2.8 Conjurations + Level 1.8 Hexes + Level 2.8 Summonings + Level 1.8 Necromancy + Level 2.8 Translocations + Level 1.8 Transmutations + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Poison Magic + Level 2.5 Invocations + Level 2.3 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 d - Searing Ray Conj 28% 2d5 6% 2 s - Call Imp Summ 14% N/A 6% 2 w - Blink Tloc 28% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 44% N/A 6% 1 Conjure Flame Conj/Fire 12% 6-21 14% 3 Mephitic Cloud Conj/Pois/Air 12% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Cause Fear Hex 5% N/A 50% 4 Dragon Form Tmut 5% N/A 100% 7 Dragon's Call Summ 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 13525 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. Your crimson imp closely misses the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +3 trident of freezing! * * * LOW HITPOINT WARNING * * * The gnoll sergeant freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You finish channelling your searing ray. The gnoll sergeant completely misses you. Your crimson imp barely misses the gnoll sergeant. Your crimson imp hits the gnoll sergeant. The gnoll sergeant hits your crimson imp with a +3 trident of freezing. The gnoll sergeant freezes your crimson imp. Your crimson imp barely misses the gnoll sergeant. The gnoll sergeant hits your crimson imp with a +3 trident of freezing! The gnoll sergeant freezes your crimson imp. Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +3 trident of freezing and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +3 trident of freezing! * * * LOW HITPOINT WARNING * * * The gnoll sergeant freezes you. You die... ≈~~~~)~~~~~~.)..~~~≈≈~~≈ ≈≈≈≈~≈≈≈≈~≈~.)..~≈≈≈≈≈≈≈ ~≈~~~≈~~~~~~....~~~~~~~~ .)..)).)................ [........)).[...........>. ...#####.######........#.. ##.#####.# ##g.##.#.... #.[.....# #......#... ######### #.@........ #### #......#.### ...# #......#.... ##.## #..........# ....# ####...#.#.## ##..###### #...#..... .........# ##....#.# #.)......# #<>....# #s#......# #........ You could see a gnoll sergeant. Vanquished Creatures A howler monkey (D:3) 2 hounds (D:3) 5 gnolls 3 adders A worm (D:2) 3 dart slugs 11 orcs (D:3) 6 endoplasms 3 giant cockroaches A goblin (D:3) 3 hobgoblins (D:1) 12 jackals 3 quokkas 3 ball pythons 8 bats 3 frilled lizards (D:1) 3 kobolds 9 rats 80 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:3) A howler monkey (D:3) 5 gnolls (D:3) An adder (D:3) 2 orcs (D:3) A goblin (D:1) A jackal (D:3) A kobold (D:3) 13 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 95 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 275 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/10 278 | D:1 | Learned a level 2 spell: Searing Ray 281 | D:1 | Learned a level 2 spell: Blink 284 | D:1 | Learned a level 2 spell: Call Imp 565 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/11 976 | D:1 | Reached skill level 1 in Invocations 1545 | D:1 | Reached skill level 1 in Fighting 1545 | D:1 | Reached skill level 1 in Short Blades 1545 | D:1 | Reached skill level 1 in Long Blades 1545 | D:1 | Reached skill level 1 in Axes 1545 | D:1 | Reached skill level 1 in Maces & Flails 1545 | D:1 | Reached skill level 1 in Polearms 1545 | D:1 | Reached skill level 1 in Staves 1545 | D:1 | Reached skill level 1 in Ranged Weapons 1545 | D:1 | Reached skill level 1 in Throwing 1545 | D:1 | Reached skill level 1 in Armour 1545 | D:1 | Reached skill level 1 in Shields 1545 | D:1 | Reached skill level 1 in Unarmed Combat 1545 | D:1 | Reached skill level 1 in Evocations 2101 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/13 2354 | D:2 | Found a faded altar of an unknown god. 2644 | D:3 | Reached skill level 1 in Hexes 2644 | D:3 | Reached skill level 1 in Necromancy 2644 | D:3 | Reached skill level 1 in Transmutations 2644 | D:3 | Reached skill level 1 in Fire Magic 2644 | D:3 | Reached skill level 1 in Ice Magic 2644 | D:3 | Reached skill level 1 in Air Magic 2644 | D:3 | Reached skill level 1 in Earth Magic 2644 | D:3 | Reached skill level 1 in Poison Magic 2761 | D:3 | Noticed a scorpion 2767 | D:3 | Killed a scorpion 2768 | D:3 | Reached XP level 5. HP: 32/37 MP: 4/14 3508 | D:3 | Reached XP level 6. HP: 44/44 MP: 4/16 3575 | D:3 | Reached skill level 5 in Dodging 3942 | D:3 | HP: 2/44 [poisoned by a scorpion] 4420 | D:3 | Reached XP level 7. HP: 50/50 MP: 6/18 4486 | D:3 | HP: 2/50 [gnoll sergeant/+3 trident of freezing (7)] 4486 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_corners, serial_bayou_pond_b D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 | 2.8 Summonings | 2 | 2.8 Translocations | 2 | 2.8 Invocations | 1 2 | 2.5 Fighting | 1 2 | 2.3 Short Blades | 1 2 | 2.3 Long Blades | 1 2 | 2.3 Axes | 1 2 | 2.3 Maces & Flails | 1 2 | 2.3 Polearms | 1 2 | 2.3 Staves | 1 2 | 2.3 Ranged Weapons | 1 2 | 2.3 Throwing | 1 2 | 2.3 Armour | 1 2 | 2.3 Shields | 1 2 | 2.3 Unarmed Combat | 1 2 | 2.3 Evocations | 1 2 | 2.3 Hexes | 1 | 1.8 Necromancy | 1 | 1.8 Transmutations | 1 | 1.8 Fire Magic | 1 | 1.8 Ice Magic | 1 | 1.8 Air Magic | 1 | 1.8 Earth Magic | 1 | 1.8 Poison Magic | 1 | 1.8 Dodging | 5 | 5.1 Stealth | | 4.8 Spellcasting | | 7.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Quarterstaff | | 14 | || 14 Cast: Magic Dart | 34 | 39 | 2 || 75 Searing Ray | 21 | 29 | 2 || 52 Call Imp | 6 | 12 | 1 || 19 Blink | | 1 | || 1 Use: Potion | | 5 | || 5 Armor: Robe | 1 | 9 | 1 || 11 Dodge: Dodged | 10 | 58 | 2 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4473 | 4317 | 156 | 945 | 2723 | 3 | 1491.0 | Dungeon | 4473 | 4317 | 156 | 945 | 2723 | 3 | 1491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1733 daAuts D:3: 1551 daAuts D:2: 1188 daAuts