Dungeon Crawl Stone Soup version 0.31-a0-344-gd109795599 (webtiles) character file. Game seed: 4418843451289124535 14 Tollund the Caller (level 2, 0/16 HPs) Began as a Deep Elf Summoner on July 21, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (463 turns). Tollund the Caller (Deep Elf Summoner) Turns: 463, Time: 00:01:22 Health: 0/16 AC: 2 Str: 5 XL: 2 Next: 27% Magic: 4/8 EV: 12 Int: 19 God: Gold: 6 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ Z - ring of wizardry HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Skills: + Level 0.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 42% N/A 1% 2 s - Summon Small Mammal Summ 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 21% N/A 2% 3 Summon Guardian Golem Hex/Summ 12% N/A 7% 3 Gell's Gravitas Tloc 3% N/A 17% 3 Teleport Other Tloc 3% N/A 17% 3 Summon Lightning Spire Summ/Air 12% N/A 22% 4 Manifold Assault Tloc 3% N/A 47% 4 Dispersal Tloc 1% N/A 100% 6 Disjunction Tloc 1% N/A 100% 8 Inventory: Hand Weapons d - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles e - 4 stones Armour a - a +0 robe (worn) Jewellery Z - a ring of wizardry (left hand) (You found it on level 1 of the Dungeon) Talismans c - a maw talisman (You found it on level 1 of the Dungeon) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5538 Altars: ... ....... #### .... #..... ....###.... ........$. ### .!.......# #.. .........#########.. ................##.. ###.######5........##.. #.....@h.h.........##.. #......hr..........##.. .....r..r............... ........................ ........................ ........................ ...........######....... ...........# #.....## .. #....... You could see a quokka, 3 jackals, a friendly cerulean imp (summoned) and 2 friendly quokkas. Message History Your cerulean imp barely misses the goblin. The goblin closely misses you. You hit the goblin. Your cerulean imp hits the goblin from afar with a -2 spear. The goblin dies! You miss the frilled lizard. Your cerulean imp misses the frilled lizard. The frilled lizard closely misses you. ?? MP[+1] You barely miss the frilled lizard. Your cerulean imp hits the frilled lizard from afar with a -2 spear. The frilled lizard dies! No target in view! No target in view! Your cerulean imp disappears in a puff of smoke! f - 2 scrolls labelled UXEUGEVICS (gained 1) g - a scroll labelled PACUIXTACW ?? MP[+1] Your mp is fully restored (8). 2 jackals come into view. The jackal barks! You hear a bark! A hobgoblin comes into view. A jackal comes into view. The hobgoblin moves out of view. A tiny devil pulls itself out of the air. ?? MP[-2] You lost 2 mp, and now have 6/8 mp. The jackal bites you. ?? HP[-1] You take 1 damage, and now have 15/16 hp. You barely miss the jackal. The jackal barely misses you. The jackal bites you. ?? HP[-3] You take 3 damage, and now have 12/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. Your cerulean imp barely misses the jackal. The jackal bites you. The jackal misses you. ?? HP[-2] You take 2 damage, and now have 10/16 hp. You hit the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp misses the jackal. ?? HP[-4] You take 4 damage, and now have 6/16 hp. MASSIVE DAMAGE!! (PAUSE) The jackal attacks as you move away! The jackal closely misses you. x2 Your cerulean imp hits the jackal but does no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * ?? HP[-2] You take 2 damage, and now have 4/16 hp. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal with a -2 spear. The jackal bites your cerulean imp. ?? HP[-1] You take 1 damage, and now have 3/16 hp. A quokka comes into view. The jackal bites your cerulean imp. Your cerulean imp closely misses the jackal. The jackal closely misses you. You closely miss the jackal. Your cerulean imp hits the jackal but does no damage. The jackal misses you. ?? MP[+1] Unknown command. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the jackal. ?? HP[-2] MP[-1] You take 2 damage, and now have 1/16 hp. You lost 1 mp, and now have 6/8 mp. You swap places. Your bat hits the jackal but does no damage. The jackal bites your bat. The jackal completely misses your bat. Your bat closely misses the jackal. Your cerulean imp closely misses the jackal. The jackal closely misses your bat. x2 Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the jackal. Your cerulean imp misses the jackal. ?? MP[-1] You lost 1 mp, and now have 5/8 mp. The jackal misses your quokka. Your bat closely misses the jackal. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat disappears in a puff of smoke! Your cerulean imp hits the jackal but does no damage. Your quokka completely misses the jackal. The jackal misses your quokka. The jackal barely misses you. ?? MP[-1] You lost 1 mp, and now have 4/8 mp. The jackal attacks as you move away! The jackal bites you. You die... Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 22 Punch || 1 Cast: Summon Small Mamm || 20 Call Imp || 4 Armour: Robe || 8 Dodge: Dodged || 23 Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, serial_bayou_pond_e Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.11.6] 81 | D:1 | You add the spells Gell's Gravitas, Teleport Other and | Dispersal to your library. 255 | D:1 | Reached XP level 2. HP: 13/16 MP: 8/8 258 | D:1 | Learned a level 2 spell: Call Imp 396 | D:1 | You add the spells Manifold Assault and Disjunction to your | library. 454 | D:1 | HP: 4/16 [jackal (3)] 458 | D:1 | HP: 1/16 [jackal (3)] 463 | D:1 | Slain by a jackal Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Grand Total: 11 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 22 Punch || 1 Cast: Summon Small Mamm || 20 Call Imp || 4 Armour: Robe || 8 Dodge: Dodged || 23 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 462 | 462 | 0 | 0 | 326 | 1 | 462.0 | Dungeon | 462 | 462 | 0 | 0 | 326 | 1 | 462.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 462 daAuts