Dungeon Sprint DCSS version 0.31-a0-466-g98c9adc2b6 (webtiles) character file. Game seed: 13259302997811295267 5 Tollund the Magician (level 1, -2/17 HPs) Began as a Djinni Ice Elementalist on Aug 5, 2023. Killed by divine providence ... invoked by an orc priest (17 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:25 (36 turns). Tollund the Magician (Djinni Ice Elementalist) Turns: 36, Time: 00:00:25 Health: -2/17 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . h - +2 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level f - Freeze Ice 60% 1d7 3% 1 o - Ozocubu's Armour Ice 15% N/A 11% 3 r - Frozen Ramparts Ice 30% 1d5 11% 3 s - Summon Ice Beast Ice/Summ 15% N/A 34% 4 Your spell library was empty. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) (You took it off a kobold in the Dungeon) Missiles g - 2 stones Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing {@q1} c - a potion of heal wounds {@q2} d - a potion of haste {@q3} e - a potion of berserk rage Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...)....@s5.owg+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion, an orc priest, a gnoll, a shadow imp and a dart slug. Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, Tollund the Djinni Ice Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. As you open the door, it creaks loudly! 2 kobolds, a ball python, a goblin and a frilled lizard come into view. A kobold is wielding a +2 dagger of venom. The kobold shouts! The ball python hisses angrily. The frilled lizard hisses angrily. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones You freeze the kobold. The goblin shouts! The kobold hits you but does no damage. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded) You freeze the kobold. You kill the kobold! You now have 16 max hp (+1). Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +2 dagger of venom You freeze the kobold. You kill the kobold! ?? HP[-1] You take 1 damage, and now have 14/16 hp. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python You freeze the ball python. You kill the ball python! Your Fighting skill increases to level 1! You now have 17 max hp (+1). Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. You kill the goblin! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard! You kill the frilled lizard! ?? HP[-1] You take 1 damage, and now have 13/17 hp. g - 2 stones There is an open door to the Dungeon here. Items here: ))) ††. h - a +2 dagger of venom ?? HP[+1] Your +2 dagger of venom begins to drip with poison! h - a +2 dagger of venom (weapon) You start resting. ?? HP[+3] Your hp is fully restored (17). You reach down and open the door. A shadow imp, a scorpion, an orc priest, a dart slug and a gnoll come into view. The orc priest shouts! The gnoll shouts! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - shadow imp Aim: a shadow imp You freeze the shadow imp. The shadow imp resists. The shadow imp completely misses you. ?? HP[-1] You take 1 damage, and now have 16/17 hp. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (lightly wounded) You freeze the shadow imp. The shadow imp resists. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Transmutations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Poison Magic | | 3.9 Action || total ---------------------------++------- Cast: Freeze || 8 Armour: Robe || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tollund the Djinni Ice Elementalist began the quest for the | Orb. 0 | D | Tollund set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | magus.rc [v1.11.6] 8 | D | Reached skill level 1 in Fighting 34 | D | Noticed a scorpion 34 | D | Noticed an orc priest 36 | D | Killed from afar by an orc priest Vanquished Creatures A ball python (D) A goblin (D) 2 kobolds (D) A frilled lizard (D) 5 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 8 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 8 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Transmutations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Poison Magic | | 3.9 Action || total ---------------------------++------- Cast: Freeze || 8 Armour: Robe || 1 Dodge: Dodged || 1 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 13 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 13 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts