Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 16867230916683208974 18 Tollund the Conjurer (level 2, 18/18 HPs) Began as an Octopode Conjurer on Nov 15, 2023. Was a Follower of Wu Jian. Quit the game on level 1 of the Dungeon. The game lasted 00:01:51 (1024 turns). Tollund the Conjurer (Octopode Conjurer) Turns: 1024, Time: 00:01:52 Health: 18/18 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 1/5 EV: 13 Int: 20 God: Wu Jian [*.....] Gold: 81 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Wu Jian. Wu Jian was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 0.6 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 0.4 Unarmed Combat + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 76% 1d6 2% 1 s - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Missiles b - a stone Armour h - a +0 tower shield (You found it on level 1 of the Dungeon) Jewellery G - an amulet of guardian spirit (You found it on level 1 of the Dungeon) Scrolls c - a scroll of butterflies {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} f - a scroll of revelation {unknown} i - 3 scrolls of enchant weapon {unknown} Potions a - a potion of magic g - a potion of berserk rage {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4976 Altars: Wu Jian #...# #+# ##......8... ###.##### ##...## #...#8..... #.......# ##.....###...##..8.. #.#..##.###...r...##...###...8 #.#...#.##...g.....#...# ##### #........+.........+..## #.#...#.##!..l.....########## #.#..##.# #.......# #.#..#..# #.#.###.# #.@..?# #.#.##..# #.#.###.# ##...## #.......## #.......# ##'## ###....... ###.##### #.# #####.## #.....# #.# #.# #.....##### ##.## #.# #.........###...#### #.# #.....###.##.......# #.# #.....# #.###..###.########.# You could see a quokka, a goblin and a frilled lizard. Message History Okay, then. Saving game... please wait. Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome back, Tollund the Octopode Conjurer. The Council says: Follow the path of wisdom and battle! Press ? for a list of commands and other information. g - a brown potion ?? HP[+11] MP[+1] Your hp is fully restored (18). Your mp is fully restored (5). You see here a +0 tower shield. h - a +0 tower shield You now have 35 gold pieces (gained 12). You now have 51 gold pieces (gained 16). You see here a +0 sling. e - 2 scrolls labelled IBRICW YRILL (gained 1) You now have 63 gold pieces (gained 12). A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold! You kill the kobold! The Council accepts your kill. (Press . to maintain the ray.) ?? MP[-2] You lost 2 mp, and now have 3/5 mp. There is an open door here. i - 2 scrolls labelled QISTRU SUYNAA ?? MP[+2] Your mp is fully restored (5). You open the door. There is an open door here. i - 3 scrolls labelled QISTRU SUYNAA (gained 1) Found a stone staircase leading down. You now have 81 gold pieces (gained 18). An endoplasm comes into view. You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. ?? MP[-2] You lost 2 mp, and now have 3/5 mp. You are very lightly contaminated with residual magic. You have 8 tentacles available for constriction. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 90% (Str) x 101% (Fight)). The searing ray hits the endoplasm. The endoplasm quivers. (Press . to maintain the ray.) ?? MP[-2] You lost 2 mp, and now have 1/5 mp. The searing ray hits the endoplasm! You kill the endoplasm! The Council accepts your kill. ?? MP[-1] You lost 1 mp, and now have 0/5 mp. Your magical contamination has completely faded away. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone barely misses you. ?? MP[+5] Your mp is fully restored (5). The searing ray misses the kobold. (Press . to maintain the ray.) ?? MP[-2] You lost 2 mp, and now have 3/5 mp. The searing ray misses the kobold. The kobold completely misses you. ?? MP[-1] You lost 1 mp, and now have 2/5 mp. The searing ray hits the kobold. The kobold hits you but does no damage. ?? MP[-1] You lost 1 mp, and now have 1/5 mp. The searing ray hits the kobold. You kill the kobold! The Council accepts your kill. You finish channelling your searing ray. ?? MP[-1] You lost 1 mp, and now have 0/5 mp. Things that are here: a +0 dagger; a stone You open the door. A frilled lizard comes into view. ?? MP[+5] Your mp is fully restored (5). There is an open door here. A goblin comes into view. It is wielding a +0 club. A quokka comes into view. You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The frilled lizard hisses angrily. The goblin shouts! ?? MP[-2] You lost 2 mp, and now have 3/5 mp. You miscast Searing Ray. Nothing appears to happen. ?? MP[-2] You lost 2 mp, and now have 1/5 mp. You don't have enough magic to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Melee: Unarmed || 22 Constrict || 6 Tentacles || 5 Cast: Magic Dart || 12 Searing Ray || 5 Ability: Lunge || 2 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_corners, dreamdust_ecumenical_altar_angels_and_demons, minmay_tetromino_o4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.11.6] 53 | D:1 | Found a faded altar of an unknown god. 56 | D:1 | You add the spell Volatile Blastmotes to your library. 61 | D:1 | Prayed at the altar of an unknown god. 61 | D:1 | Became a worshipper of the Wu Jian Council 61 | D:1 | Reached * piety under Wu Jian 472 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 490 | D:1 | Learned a level 2 spell: Searing Ray 552 | D:1 | magus.rc [v1.11.6] 556 | D:1 | HP: 3/18 [quokka (4)] 584 | D:1 | magus.rc [v1.11.6] 1024 | D:1 | Quit the game Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 22 | 5 | 18.5 | 15 | 3 | 16.7 +---------+---------+-------+---------+---------+------- D:1 | 22 | 5 | 18.5 | 15 | 3 | 16.7 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Unarmed || 22 Constrict || 6 Tentacles || 5 Cast: Magic Dart || 12 Searing Ray || 5 Ability: Lunge || 2 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 19 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1023 | 1023 | 0 | 0 | 891 | 1 | 1023.0 | Dungeon | 1023 | 1023 | 0 | 0 | 891 | 1 | 1023.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1023 daAuts