Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 11775618248492586545 101 Tollund the Magician (level 5, -7/38 HPs) Began as a Djinni Conjurer on Nov 22, 2023. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:17 (2135 turns). Tollund the Magician (Djinni Conjurer) Turns: 2135, Time: 00:03:17 Health: -7/38 AC: 3 Str: 6 XL: 5 Next: 4% Gold: 87 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . m - +4 hand axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... g - amulet of regeneration Stlth ++ Z - ring of wizardry HPRegen 1.06/turn (no ring) MPRegen 0.00/turn %: wizardry (x1), infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes Level 0.0 Charms * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Transmutations * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 44% N/A 1% 1 c - Call Imp Summ 44% N/A 1% 2 d - Dazzling Flash Conj/Hex 44% N/A 2% 3 f - Magic Dart Conj 88% 1d7 1% 1 i - Iskenderun's Mystic Conj/Tloc 22% 2d6 8% 4 m - Fulminant Prism Conj/Hex 11% 3d9 8% 4 s - Searing Ray Conj 44% 2d6 1% 2 Your spell library was empty. Inventory: Hand Weapons c - a +0 club (You took it off a kobold on level 1 of the Dungeon) m - a +4 hand axe (weapon) (You found it on level 2 of the Dungeon) Missiles b - 2 throwing nets {=f!f} Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Jewellery g - an amulet of regeneration (around neck) (You found it on level 3 of the Dungeon) Z - a ring of wizardry (left hand) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} k - a scroll of torment {unknown} l - a scroll of enchant weapon {unknown} o - a scroll of immolation {unknown} Potions e - a potion of magic {unknown} j - a potion of cancellation {unknown} n - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15866 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf #..........# #..........### ##..........##. # ##.............. .$########..............# #......#...#..........### ##..........)........# #......>.............# #......@.............# #...................#### ##....5............####. ##..)).......###..###.. #<..#.o######..###.##... ..##..## ##..##..#... ..# #.# ##..##..... #. .. ##..##.... #.. .. ##)##.<.. You could see an orc priest (ally target) and a friendly cerulean imp (summoned). Message History You kill the orc! (Press . to maintain the ray.) ?? HP[-1] You take 1 damage, and now have 32/33 hp. Found a stone staircase leading down. ?? HP[+1] Your hp is fully restored (33). o - a scroll labelled UVUJACYMPU Things that are here: a +0 mace; an orc corpse A ball python comes into view. Found a stone staircase leading up. An orc comes into view. It is wielding a +0 dagger. The orc shouts! The ball python hisses angrily. You hear a shout! There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 war axe. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The orc shouts! The orc throws a boomerang. The boomerang misses you. ?? HP[-1] You take 1 damage, and now have 32/33 hp. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) ?? HP[-1] You take 1 damage, and now have 31/33 hp. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (78% to hit) Okay, then. The searing ray hits the orc! You kill the orc! An orc priest comes into view. It is wielding a +0 mace. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (78% to hit) The searing ray hits the orc. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 dagger. ?? HP[-1] You take 1 damage, and now have 30/33 hp. The searing ray hits the orc! You kill the orc! The orc throws a boomerang. The boomerang barely misses you. The orc priest begins to cast a cantrip, but forgets the words! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'c'. ?? HP[+5] You now have 38 max hp (+5). You regained 5 hp, and now have 35/38 hp. ?? HP[+1] Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The orc shouts! The orc priest looks encouraged for a moment. ?? HP[-1] You take 1 damage, and now have 35/38 hp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 scale mail (81% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! ?? HP[-12] You take 12 damage, and now have 23/38 hp. MASSIVE DAMAGE!! (PAUSE) The searing ray hits the orc priest. The searing ray hits the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the orc priest but does no damage. ?? HP[-10] You take 10 damage, and now have 13/38 hp. MASSIVE DAMAGE!! (PAUSE) The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the orc priest but does no damage. ?? HP[-9] You take 9 damage, and now have 4/38 hp. MASSIVE DAMAGE!! (PAUSE) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Transmutations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Poison Magic | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 13 | || 13 Searing Ray | 13 | 25 || 38 Call Imp | | 1 || 1 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 2 | 3 || 5 Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, ebering_ecumenical_altar_webs, minmay_misc_feat_more_columns, serial_park_tiny_1 D:2: layout_basic, wad_orctagon, uniq_crazy_yiuf_cottage D:3: layout_rooms, uniq_jessica, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tollund set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.11.6] 65 | D:1 | HP: 3/15 [dart slug/slug dart (4)] 160 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 439 | D:1 | Reached skill level 1 in Fighting 506 | D:1 | Found a faded altar of an unknown god. 544 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 544 | D:1 | Learned a level 1 spell: Apportation 1056 | D:2 | You are sucked into a shaft and drop 1 floor! 1060 | D:3 | Noticed Jessica 1065 | D:3 | Killed Jessica 1066 | D:3 | Reached skill level 4 in Spellcasting 1066 | D:3 | Reached skill level 4 in Conjurations 1066 | D:3 | Reached skill level 4 in Hexes 1066 | D:3 | Reached skill level 4 in Summonings 1066 | D:3 | Reached skill level 4 in Necromancy 1066 | D:3 | Reached skill level 4 in Translocations 1066 | D:3 | Reached skill level 4 in Transmutations 1066 | D:3 | Reached skill level 4 in Fire Magic 1066 | D:3 | Reached skill level 4 in Ice Magic 1066 | D:3 | Reached skill level 4 in Air Magic 1066 | D:3 | Reached skill level 4 in Earth Magic 1066 | D:3 | Reached skill level 4 in Poison Magic 1066 | D:3 | Reached XP level 4. HP: 26/33 MP: 0/0 1529 | D:2 | Reached skill level 2 in Fighting 1695 | D:2 | Found a runed translucent door. 1696 | D:2 | Noticed Crazy Yiuf 2129 | D:3 | Reached XP level 5. HP: 35/38 MP: 0/0 2129 | D:3 | Learned a level 2 spell: Call Imp 2134 | D:3 | HP: 4/38 [orc priest/divine providence (9)] 2135 | D:3 | Killed from afar by an orc priest Vanquished Creatures Jessica (D:3) An adder (D:3) 2 worms (D:2) 2 dart slugs 9 orcs A ball python (D:3) 5 bats 4 endoplasms 4 giant cockroaches 2 goblins 3 hobgoblins (D:1) 3 quokkas 3 frilled lizards 2 kobolds 3 rats (D:2) 45 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 96 | 49 | 33.8 | 40 | 5 | 11.1 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 30 | 12 | 28.6 | 14 | 4 | 22.2 D:3 | 35 | 37 | 51.4 | 10 | 1 | 9.1 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Transmutations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Poison Magic | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 13 | || 13 Searing Ray | 13 | 25 || 38 Call Imp | | 1 || 1 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 2 | 3 || 5 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2132 | 2080 | 52 | 0 | 1844 | 3 | 710.7 | Dungeon | 2132 | 2080 | 52 | 0 | 1844 | 3 | 710.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1179 daAuts D:1: 817 daAuts D:3: 136 daAuts