Dungeon Crawl Stone Soup version 0.31-a0-1611-g890cdf5628 (webtiles) character file. Game seed: 748656534879765672 2 Tollund the Ducker (level 1, 0/16 HPs) Began as a Merfolk Warper on Jan 8, 2024. Slain by a rat (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (139 turns). Tollund the Ducker (Merfolk Warper) Turns: 139, Time: 00:00:48 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 30% Magic: 3/3 EV: 12 Int: 12 God: Gold: 14 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 2.2 Fighting + Level 2.6 Polearms + Level 1.0 Throwing + Level 0.6 Armour + Level 2.8 Dodging + Level 2.0 Spellcasting + Level 2.4 Translocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 14% N/A 21% 2 Lesser Beckoning Tloc 14% N/A 21% 2 Teleport Other Tloc 7% N/A 36% 3 Manifold Assault Tloc 7% N/A 78% 4 Vhi's Electric Charge Tloc/Air 8% N/A 91% 4 Inventory: Hand Weapons a - a +0 spear (weapon) Missiles d - 7 darts of dispersal (quivered) {=f!f} h - 5 stones Armour b - a +0 leather armour (worn) Scrolls c - a scroll of blinking e - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} g - a scroll of identify {unknown} Potions i - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11860 Altars: #.###....## #.# #.##.....# #.# ######.#..##### #.# .........)## #.# .........######## ####.....+....... #.....#....### #............< #.....@....### #.....Sr...# #..........# ........#?..... .........#...... .........#...... #....##.#...... #.... ... ...!. You could see an adder and a rat. Message History Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, Tollund the Merfolk Warper. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a scroll labelled MEIG BUWIN. Found a staircase leading out of the dungeon. e - a scroll labelled MEIG BUWIN You open the door. You open the large door. There is a large open door here. You now have 4 gold pieces. f - a scroll labelled AKUCWA FIZOI g - a scroll labelled UZYDIECKOX A frilled lizard comes into view. The frilled lizard hisses angrily. You reach to attack! You hit the frilled lizard but do no damage. You reach to attack! You miss the frilled lizard. You closely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! You see here a frilled lizard corpse. h - 5 stones A ball python comes into view. A ball python is nearby! You reach to attack! You hit the ball python. You hit the ball python. You kill the ball python! No target in view! No target in view! You see here a ball python corpse. You see here a frilled lizard corpse. A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. The kobold shouts! A bat comes into view. You reach to attack! You hit the kobold. You kill the kobold! A ball python comes into view. A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a stone staircase leading down. i - a brown potion You now have 14 gold pieces (gained 10). You open the door. There is an open door here. An adder comes into view. The adder hisses angrily. A rat comes into view. Found a stone staircase leading up. The rat squeaks loudly. You closely miss the adder. The adder bites you but does no damage. You barely miss the adder. The adder bites you but does no damage. The adder completely misses you. You closely miss the adder. The adder bites you. ?? HP[-1] You take 1 damage, and now have 15/16 hp. You hit the adder. The adder bites you but does no damage. The rat bites you. ?? HP[-2] You take 2 damage, and now have 13/16 hp. You closely miss the adder. The adder closely misses you. The rat bites you. The adder bites you but does no damage. ?? HP[-2] You take 2 damage, and now have 11/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. The adder barely misses you. The rat barely misses you. You hit the adder. The adder bites you but does no damage. The rat closely misses you. You closely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The rat misses you. ?? HP[-4] You take 4 damage, and now have 7/16 hp. MASSIVE DAMAGE!! (PAUSE) You barely miss the adder. You feel sick. The adder barely misses you. The adder misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * ?? HP[-1] You take 1 damage, and now have 6/16 hp. You barely miss the adder. You feel sick. The adder closely misses you. ?? HP[-1] You take 1 damage, and now have 5/16 hp. You barely miss the adder. You feel sick. The rat bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. ?? HP[-2] You take 2 damage, and now have 3/16 hp. You barely miss the adder. You feel sick. You are no longer poisoned. The adder bites you but does no damage. The rat bites you. You die... Action || total ---------------------------++------- Melee: Spear || 19 Armour: Leather armour || 13 Dodge: Dodged || 11 Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_ring, minmay_misc_feat_diagonals D:2: layout_basic, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Merfolk Warper began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | magus.rc [v1.11.6] 88 | D:1 | You fall into a shaft and drop 1 floor! 138 | D:2 | HP: 4/16 [poisoned by an adder] 139 | D:2 | Slain by a rat Vanquished Creatures A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 3 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Spear || 19 Armour: Leather armour || 13 Dodge: Dodged || 11 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 138 | 138 | 0 | 0 | 106 | 2 | 69.0 | Dungeon | 138 | 138 | 0 | 0 | 106 | 2 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 87 daAuts D:2: 50 daAuts