Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 6093356237394315903 27 Tollund the Vexing (level 3, -1/28 HPs) Began as a Gnoll Hexslinger on Feb 2, 2024. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (661 turns). Tollund the Vexing (Gnoll Hexslinger) Turns: 661, Time: 00:01:38 Health: -1/28 AC: 10 Str: 7 XL: 3 Next: 10% Magic: 4/7 EV: 11 Int: 12 God: Gold: 51 SH: 0 Dex: 16 Spells: 5/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . f - quicksilver dragon scales {rare} rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 2.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 4.5 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 0.6 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 5.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 2.1 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level X - Jinxbite Hex 28% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 28% 3 Inner Flame Hex/Fire 10% N/A 50% 3 Cause Fear Hex 7% N/A 67% 4 Dimensional Bullseye Hex/Tloc 4% N/A 95% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Missiles d - 8 stones g - 4 poisoned darts Armour c - a +0 robe e - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) f - quicksilver dragon scales (worn) {rare} (You found it on level 1 of the Dungeon) Scrolls b - a scroll of poison Potions h - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11320 Altars: Annotations: D:2 Terence (# .# .##.# .... ... .. .# ###@### #.@...# #.#.#.# #. .# #. .. #. ##. .. .# .# ∆# . You could see Terence. Message History You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Terence shouts! There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 hand axe. ?? HP[-4] You take 4 damage, and now have 24/28 hp. You shoot a sling bullet. The sling bullet closely misses Terence. Terence closely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you but does no damage. ?? MP[-2] You lost 2 mp, and now have 5/7 mp. You shoot a sling bullet. The sling bullet hits Terence but does no damage. A giggling sprite leaps out and bonks Terence with its +0 hand axe. Terence closely misses you. ?? HP[+1] You shoot a sling bullet. The sling bullet hits Terence but does no damage. A giggling sprite leaps out and doodles on Terence's face. Terence says, "Rest in peace." Terence hits you with a +0 hand axe. x2 ?? HP[-5] You take 5 damage, and now have 20/28 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, heavily drained, chance to call a sprite on attack: 61%, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. A giggling sprite leaps out and makes Terence trip over his own feet. The jinxing sprites lose interest in you. Terence hits you but does no damage. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, heavily drained, 69% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence closely misses you. Terence says, "How do you enjoy it?" Terence hits you with a +0 hand axe. ?? HP[-4] You take 4 damage, and now have 16/28 hp. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, heavily drained, 69% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence completely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, heavily drained, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, heavily drained, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence seems less drained. Terence hits you with a +0 hand axe. x2 * * * LOW HITPOINT WARNING * * * ?? HP[-2] MP[+1] You take 2 damage, and now have 14/28 hp. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * ?? HP[-3] You take 3 damage, and now have 11/28 hp. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you but does no damage. Casting: Jinxbite (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence closely misses you. ?? HP[+1] MP[-2] You lost 2 mp, and now have 4/7 mp. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, chance to call a sprite on attack: 56%, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. You die... Terence says, "That felt goooood." Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 4.5 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 0.6 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Fire: Sling || 74 Cast: Jinxbite || 11 Armour: Robe || 11 Quicksilver drago || 14 Dodge: Dodged || 32 Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_rooms D:2: layout_loops_corners, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_terence, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 0 | D:1 | magus.rc [v1.11.6] 109 | D:1 | Reached skill level 2 in Fire Magic 222 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 225 | D:1 | Learned a level 2 spell: Jinxbite 387 | D:1 | f - quicksilver dragon scales {rare} 398 | D:1 | You finish putting on your quicksilver dragon scales | {rare}. 452 | D:1 | Reached XP level 3. HP: 28/28 MP: 7/7 647 | D:2 | Noticed Terence 661 | D:2 | HP: 4/28 [Terence/+0 hand axe (8)] 661 | D:2 | Slain by Terence Vanquished Creatures 3 dart slugs (D:1) 2 bats (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 rats (D:1) 20 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 39 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 39 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 4.5 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 0.6 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Fire: Sling || 74 Cast: Jinxbite || 11 Armour: Robe || 11 Quicksilver drago || 14 Dodge: Dodged || 32 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 678 | 659 | 19 | 0 | 504 | 2 | 339.0 | Dungeon | 678 | 659 | 19 | 0 | 504 | 2 | 339.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 660 daAuts D:2: 17 daAuts