Dungeon Sprint DCSS version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 1183312520965874442 1500000 Tollund the Acrobat (level 14, -12/124 HPs) Began as a Djinni Warper on Nov 9, 2024. Was a Believer of Makhleb. Mangled by a meat berserker ... wielding a +9 battleaxe (84 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:46 (15 turns). Tollund the Acrobat (Djinni Warper) Turns: 15, Time: 00:00:47 Health: -12/124 AC: 3 Str: 10 XL: 14 Next: 11% Gold: 0 EV: 24 Int: 15 God: Makhleb [**....] SH: 0 Dex: 18 rFire + + . i - +∞ Axe of Woe rCold x . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.40/turn (no ring) %: no teleportation, infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction You were in the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 19.9 Fighting + Level 18.4 Axes + Level 5.7 Throwing + Level 6.9 Armour + Level 21.4 Dodging + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 22% N/A 12% 2 d - Dazzling Flash Hex/Fire 22% N/A 22% 3 l - Lesser Beckoning Tloc 22% N/A 12% 2 o - Olgreb's Toxic Radia Alch 11% N/A 58% 4 s - Sting Conj/Alch 44% 1d5 8% 1 t - Teleport Other Tloc 11% N/A 22% 3 v - Vhi's Electric Charg Tloc/Air 22% N/A 58% 4 S - Summon Lightning Spi Summ/Air 11% 3d4 58% 4 X - Maxwell's Portable P Tloc 11% (3-9)d3 22% 3 Y - Jinxbite Hex 22% N/A 12% 2 Z - Hoarfrost Cannonade Ice/Alch 5% 3d6/3d12 91% 5 Your spell library was empty. Inventory: Hand Weapons a - a +0 hand axe i - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Missiles d - 7 darts of dispersal (quivered) {=f!f} Armour b - a +0 leather armour (worn) Scrolls c - 2 scrolls of blinking {!r} Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Makhleb o..o.o........o ..ooOo...#.#... ..o...........o ..o............ #..ooo......... ..o.ooo........ ....o..o....... #..@o...# .. #.)O....# ...###......O###. .o.....o###...... #...oo..._...... .o....#.)...#... ......#_)