Dungeon Crawl Stone Soup version 0.33-a0-483-g9ebf140c76 (webtiles) character file. Game seed: 1491455542837087544 0 Tollund the Vexing (level 1, 0/13 HPs) Began as a Demonspawn Enchanter on Nov 24, 2024. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (59 turns). Tollund the Vexing (Demonspawn Enchanter) Turns: 59, Time: 00:00:10 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 8% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Skills: + Level 0.0 Fighting * Level 0.9 Short Blades + Level 1.7 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Dazzling Flash Hex/Fire 12% N/A 34% 3 Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5940 Altars: #.#..# #.#..# #.#..# ########.#..######## ###.$...##.#.......... .....##.##.#†######### #.###......#............ #............#.##.###... #......@...#....#.###... #.....g.##.###......#..# #.#........########.#..# #...................#..# ##......#>.........##..# #......#.########.#..#. #......#.# #.#..#. #......+.# #.#..#. #.#..#. You could see a gnoll. Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, Tollund the Demonspawn Enchanter. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A rat comes into view. The rat squeaks loudly. You hit the rat. You kill the rat! No target in view! No target in view! You see here a rat corpse. You see here a rat corpse. A gnoll comes into view. It is wielding a +0 flail. Found a stone staircase leading down. The gnoll hits you with a +0 flail. 😕 HP[-3] You take 3 damage, and now have 10/13 hp. MASSIVE DAMAGE!! (PAUSE) You completely miss the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... Action || total ---------------------------++------- Melee: Dagger || 2 Armour: Robe || 2 Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Demonspawn Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.11.7] 59 | D:1 | Slain by a gnoll Vanquished Creatures A rat (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Dagger || 2 Armour: Robe || 2 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 0 | 50 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 0 | 50 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 59 daAuts