Dungeon Crawl Stone Soup version 0.33-a0-1082-g791b5fa680 (webtiles) character file. Game seed: 3745910242233748155 97 Tollund the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on Mar 12, 2025. Slain by Terence ... wielding a +2 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1201 turns). Tollund the Conjurer (Deep Elf Conjurer) Turns: 1201, Time: 00:03:08 Health: -4/25 AC: 3 Str: 6 XL: 4 Next: 42% Magic: 3/11 EV: 10 Int: 23 God: Gold: 42 SH: 6 Dex: 13 Spells: 3/10 levels left rFire . . . k - +2 dagger (elec) rCold . . . j - +2 buckler rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ v - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 0.8 Shields + Level 3.9 Spellcasting * Level 5.4 Conjurations + Level 0.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 100% 1d8 1% 1 p - Fulminant Prism Conj/Alch 8% 3d7 50% 4 s - Searing Ray Conj 58% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 6% 1 Confusing Touch Hex 4% N/A 50% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dispel Undead Necr 4% 3d7 88% 4 Inventory: Hand Weapons e - a +0 short sword (You took it off a hobgoblin on level 1 of the Dungeon) k - a +2 dagger of electrocution (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles m - a throwing net {=f!f} Armour a - a +0 robe (worn) h - a +0 helmet (worn) (You found it on level 1 of the Dungeon) j - a +2 buckler (worn) (You found it on level 1 of the Dungeon) Jewellery v - a ring of see invisible (worn) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of acquirement {unknown} n - a scroll of amnesia {unknown} Potions b - a potion of magic d - 2 potions of haste {unknown} g - a potion of curing {unknown} i - a potion of enlightenment {unknown} l - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10801 Altars: Shops: D:2 [ Annotations: D:2 Terence #. ### #. #.. #. #.# #. #.# #. #.# ##. ###.#### #.. #......# #####. #.#@#### #..##. #.#@# #..##. #.#.# # ##..... #.#.# #.#...... #.#.# #####.#..#### #.#.. ............. #.### #######.##... #.# #.##.## #.# ######...(.. You could see Terence. Message History Found a stone staircase leading up. No target in view! You see here 2 stones. There is a stone staircase leading up here. m - a throwing net {=f!f} A giant cockroach comes into view. You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 9/11 mp. You stop channelling your searing ray. You see here a giant cockroach corpse. A ribbon worm comes into view. 😎 MP[+2] Your mp is fully restored (11). An adder comes into view. You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 9/11 mp. The searing ray hits the ribbon worm! 😎 MP[-1] You lost 1 mp, and now have 8/11 mp. The searing ray hits the ribbon worm. 😎 MP[-1] You lost 1 mp, and now have 7/11 mp. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. You see here a ribbon worm corpse. You focus your ray upon the adder. The searing ray hits the adder! The adder hisses angrily. (Press . to maintain the ray.) 😎 MP[-1] You lost 1 mp, and now have 6/11 mp. The searing ray hits the adder. You kill the adder! 😎 MP[-1] You lost 1 mp, and now have 5/11 mp. You stop channelling your searing ray. You see here 6 poisoned darts. v - a ring of see invisible 😎 MP[+6] Your mp is fully restored (11). v - a ring of see invisible (worn) Found a stone staircase leading down. n - a scroll labelled KOOTEE ZUWUV Terence and a ribbon worm come into view. Terence is wielding a +2 mace of protection. You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! The searing ray hits the ribbon worm. (Press . to maintain the ray.) Terence hits you with a +2 mace of protection. 😕 HP[-2] MP[-2] You take 2 damage, and now have 23/25 hp. You lost 2 mp, and now have 9/11 mp. The searing ray misses Terence. The searing ray hits the ribbon worm! Terence hits you with a +2 mace of protection. 😕 HP[-1] MP[-1] You take 1 damage, and now have 22/25 hp. You lost 1 mp, and now have 8/11 mp. The searing ray misses Terence. The searing ray hits the ribbon worm. You kill the ribbon worm! You block Terence's attack. 😕 MP[-1] You lost 1 mp, and now have 7/11 mp. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence looks scornfully at you. Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * 😨 HP[-10] You take 10 damage, and now have 12/25 hp. MASSIVE DAMAGE!! (PAUSE) Unknown command. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 mace of protection and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. (Press . to maintain the ray.) Terence closely misses you. 😮 HP[+1] MP[-2] You lost 2 mp, and now have 5/11 mp. The searing ray hits Terence. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * 😱 HP[-10] MP[-1] You take 10 damage, and now have 3/25 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 4/11 mp. The searing ray hits Terence! Terence hits you with a +2 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Shields | | 0.8 Spellcasting | | 3.9 Alchemy | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Dagger | 3 | || 3 Cast: Magic Dart | 31 | || 31 Searing Ray | 21 | 5 || 26 Armour: Robe | 7 | 5 || 12 Dodge: Dodged | 12 | 1 || 13 Block: Buckler | 2 | 1 || 3 Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_rooms, minmay_misc_feat_x, minmay_indecisive_spiral D:2: layout_loops_ring, serial_shops, shop, grunt_decor_arrowhead, grunt_ministairs_13, minmay_misc_feat_iff, uniq_terence, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tollund the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.11.7] 64 | D:1 | HP: 2/10 [hobgoblin/+0 short sword (4)] 77 | D:1 | Reached XP level 2. HP: 6/16 MP: 1/8 80 | D:1 | Learned a level 2 spell: Searing Ray 548 | D:1 | Reached skill level 5 in Conjurations 548 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/10 890 | D:2 | Reached skill level 1 in Fighting 948 | D:2 | Found Viczuofi's Armour Emporium. 964 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/11 986 | D:2 | Learned a level 4 spell: Fulminant Prism 988 | D:2 | You add the spells Kiss of Death, Confusing Touch and | Dispel Undead to your library. 1193 | D:2 | Noticed Terence 1200 | D:2 | HP: 3/25 [Terence/+2 mace of protection (10)] 1201 | D:2 | Slain by Terence Vanquished Creatures A hound (D:2) 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 6 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 giant cockroaches 6 hobgoblins 3 quokkas 2 frilled lizards (D:1) 5 goblins A kobold (D:1) 5 rats 42 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 117 | 22 | 15.8 | 36 | 6 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 47 | 8 | 14.5 | 28 | 4 | 12.5 D:2 | 70 | 14 | 16.7 | 8 | 2 | 20.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Shields | | 0.8 Spellcasting | | 3.9 Alchemy | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Dagger | 3 | || 3 Cast: Magic Dart | 31 | || 31 Searing Ray | 21 | 5 || 26 Armour: Robe | 7 | 5 || 12 Dodge: Dodged | 12 | 1 || 13 Block: Buckler | 2 | 1 || 3 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 69.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 69.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1198 | 1173 | 25 | 22 | 929 | 2 | 599.0 | Dungeon | 1198 | 1173 | 25 | 22 | 929 | 2 | 599.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 349 daAuts