Dungeon Crawl Stone Soup version 0.31-a0-23-gcbde74481b (webtiles) character file. Game seed: 16837504354141905806 973 Tonberry the Conjurer (level 7, -4/50 HPs) Began as a Demigod Conjurer on May 13, 2023. Slain by an unseen horror (8 damage) ... on level 5 of the Dungeon. The game lasted 00:08:16 (5057 turns). Tonberry the Conjurer (Demigod Conjurer) Turns: 5057, Time: 00:08:17 Health: -4/50 AC: 4 Str: 8 XL: 7 Next: 62% Magic: 3/16 EV: 12 Int: 34 God: Gold: 177 SH: 0 Dex: 12 Spells: 4/14 levels left rFire . . . w - +2 falchion (elec) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . B - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ q - +6 ring of intelligence HPRegen 0.28/turn z - ring of positive energy MPRegen 0.15/turn %: no passive effects @: marked A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons b - a +0 battleaxe d - a +0 whip r - a +0 short sword s - a +0 rapier v - a +0 hand axe w - a +2 falchion of electrocution (weapon) C - a +1 dagger of protection Missiles t - 34 stones Armour a - a +0 robe (worn) p - a +0 ring mail B - a +1 cloak (worn) E - a +0 kite shield Magical Staves y - a staff of earth Jewellery q - a +6 ring of intelligence (left hand) z - a ring of positive energy (right hand) Scrolls c - a scroll of acquirement {unknown} f - 4 scrolls of immolation {unknown} g - 5 scrolls of identify {unknown} i - 2 scrolls of enchant armour {unknown} l - a scroll of amnesia {unknown} n - a scroll of poison {unknown} o - a scroll of magic mapping {unknown} x - a scroll of brand weapon {unknown} A - 2 scrolls of teleportation {unknown} Potions e - 3 potions of brilliance {unknown} h - 7 potions of curing j - a potion of attraction {unknown} k - 5 potions of flight {unknown} m - 3 potions of lignification {unknown} u - 2 potions of degeneration {unknown} D - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging + Level 4.8 Stealth + Level 4.1 Spellcasting * Level 7.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 30% 2d8 12% 4 d - Dazzling Flash Conj/Hex 60% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Fulminant Prism Conj/Hex 15% 3d10 12% 4 Confusing Touch Hex 7% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 14% 3 Dispel Undead Necr 7% 3d8 43% 4 Yara's Violent Unravell Hex/Tmut 3% 3d4 80% 5 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll! You kill the gnoll! Something hits you! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. The searing ray hits something. The searing ray hits the water moccasin! The water moccasin is moderately wounded. Something completely misses you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channelling your searing ray. Something hits you! Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! The searing ray misses the water moccasin. (Press . to maintain the ray.) Something hits you. x2 Unknown command. The searing ray hits the water moccasin! You kill the water moccasin! Something hits you. Your Conjurations skill increases to level 7! The searing ray hits something! Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you! You die... #.# # #.# . #.# # #.# ##### #.# #>... #.# ##... #)# #.... #@############..#. #†##.#.#.#..##.... #.##.#.#.#........ #.##.#.#....##.... #.##....##..##..#. #.##..#........... #.###...##..#####. #................. ################## There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An ogre (D:3) 3 scorpions (D:5) 3 wights (D:5) 2 hounds (D:5) A jelly (D:5) An orc priest (D:3) An iguana (D:5) 4 orc wizards 4 gnolls (D:5) 7 adders A worm (D:2) 4 dart slugs 20 orcs 9 bats 9 endoplasms 2 giant cockroaches 4 hobgoblins 4 kobolds A quokka (D:2) 6 ball pythons 4 frilled lizards 7 goblins 3 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tonberry the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 252 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 444 | D:1 | Reached skill level 4 in Conjurations 1039 | D:1 | Learned a level 2 spell: Searing Ray 1285 | D:2 | Reached XP level 3. HP: 16/26 MP: 1/8 2400 | D:2 | Learned a level 3 spell: Dazzling Flash 2610 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/10 2726 | D:3 | Noticed an ogre 2738 | D:3 | Killed an ogre 2739 | D:3 | Reached skill level 5 in Conjurations 2739 | D:3 | Reached XP level 5. HP: 37/38 MP: 2/12 4012 | D:4 | Reached XP level 6. HP: 44/45 MP: 2/13 4017 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4403 | D:5 | Entered Level 5 of the Dungeon 4533 | D:5 | Reached skill level 6 in Conjurations 4703 | D:5 | Reached XP level 7. HP: 49/50 MP: 8/15 5056 | D:5 | Reached skill level 7 in Conjurations 5057 | D:5 | Slain by an unseen horror Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, ebering_ecumenical_altar_webs D:2: layout_loops_corners, minmay_tetromino_i4 D:3: layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_c D:4: layout_basic D:5: layout_loops_ring, pdpol_wu_jian_five_deadly_venoms, minmay_small_thing Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.8 Spellcasting | 2 3 4 | 4.1 Conjurations | 4 5 6 7 | 7.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Falchion | | 8 | 1 || 9 Cast: Magic Dart | 74 | 56 | 16 || 146 Searing Ray | 4 | 12 | 4 || 20 Iskenderun's Myst | | 3 | 1 || 4 Use: Potion | | 2 | || 2 Stab: Sleeping | | 1 | || 1 Armour: Ring mail | 4 | 15 | 2 || 21 Dodge: Dodged | 7 | 17 | 3 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5057 | 4788 | 269 | 0 | 4233 | 5 | 1011.4 | Dungeon | 5057 | 4788 | 269 | 0 | 4233 | 5 | 1011.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1292 daAuts D:1: 1155 daAuts D:4: 1146 daAuts D:3: 807 daAuts D:5: 655 daAuts