Dungeon Crawl Stone Soup version 0.31-a0-23-gcbde74481b (webtiles) character file. Game seed: 6887005416528936025 28 Tonberry the Conjurer (level 2, -6/20 HPs) Began as a Demigod Conjurer on May 13, 2023. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (996 turns). Tonberry the Conjurer (Demigod Conjurer) Turns: 996, Time: 00:02:14 Health: -6/20 AC: 2 Str: 8 XL: 2 Next: 78% Magic: 0/7 EV: 12 Int: 20 God: Gold: 33 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . f - +3 whip rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons f - a +3 whip (weapon) Armour e - a +0 robe (worn) i - a +0 ring mail Scrolls c - a scroll of identify {unknown} d - 2 scrolls of summoning {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of curing {unknown} b - a potion of magic g - a potion of attraction {unknown} j - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Flame Wave Conj/Fire 10% 2d6 54% 4 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Sticky Flame Conj/Fire 10% 2d3 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:2 [[ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. Something hits you but does no damage. There is a large open door here. There is a large open door here. You close the large door. Something unseen opens the large door. You close the large door. Something unseen opens the large door. You close the large door. Something unseen opens the large door. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Unknown command. Something hits you. Without enough magic to sustain it, your searing ray dissipates. Something hits you. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Something hits you! Ouch! That really hurt! You die... ##.....#### #........# #.......( #.....##.# #.....∩.. #.....##.# #........ ########.# #........ #####.###........ #......##.......! #......##........ #.....@'{........ ###......##........ #........########## #.#......# #.⌠.⌠....# #..∩.....# ##⌠.⌠....# ######### There were no monsters in sight! Vanquished Creatures 5 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 5 kobolds (D:1) 2 quokkas 2 bats 3 frilled lizards (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tonberry the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 229 | D:1 | Reached skill level 4 in Conjurations 236 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 908 | D:2 | Learned a level 2 spell: Searing Ray 931 | D:2 | Found Joriry's Armour Shoppe. 945 | D:2 | Found Jurphah's Armour Emporium. 945 | D:2 | Noticed Sigmund 996 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms D:2: layout_basic, serial_shops, shop, shop, shop_fountains, shop, basic_altar, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Short sword || 6 Punch || 1 Cast: Magic Dart || 43 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 994 | 932 | 62 | 0 | 773 | 2 | 497.0 | Dungeon | 994 | 932 | 62 | 0 | 773 | 2 | 497.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 94 daAuts