Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16245865983455551772 (custom seed) 106 Trevise the Insei (level 4, -7/49 HPs) Began as a Demonspawn Transmuter on Jan 24, 2023. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:05:34 (2457 turns). Trevise the Insei (Demonspawn Transmuter) Turns: 2457, Time: 00:05:35 Health: -7/49 AC: 22 Str: 10 XL: 4 Next: 55% Magic: 7/7 EV: 2 Int: 32 God: Gold: 1203 SH: 5 Dex: 14 Spells: 4/7 levels left rFire + . . SeeInvis . f - +5 trident (vorpal) rCold . . . Faith . (no shield) rNeg + . . Spirit . (body armour currently unavailable) rPois + Reflect + (helmet currently unavailable) rElec + Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth +......... e - amulet of Mipop {Reflect rElec rF+ rN+ Int+4 SH+5} HPRegen 0.16/turn I - +6 ring of intelligence MPRegen 0.10/turn j - +6 ring of intelligence @: mighty, tree-form A: stationary, stasis, torment immunity, boosted hp, (claws 1), (molten scales 2) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1203 gold pieces. Inventory: Hand Weapons b - a +0 dagger (You found it on level 1 of the Dungeon) c - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) f - a +5 vorpal trident (weapon) (You acquired it on level 1 of the Dungeon) Missiles h - 2 poisoned darts s - 17 stones Armour a - a +0 robe (melded) Jewellery e - the amulet of Mipop (around neck) {Reflect rElec rF+ rN+ Int+4 SH+5} (You acquired it on level 1 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+4). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. SH: It affects your SH (+5). j - a +6 ring of intelligence (right branch) (You found it on level 1 of the Dungeon) I - a +6 ring of intelligence (left branch) (You found it on level 1 of the Dungeon) Wands n - a wand of roots (4) (You found it on level 3 of the Dungeon) Scrolls i - 2 scrolls of teleportation {unknown} k - a scroll of summoning {unknown} l - 2 scrolls of identify {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of noise {unknown} Potions L - a potion of flight P - a potion of lignification {!q} Skills: + Level 2.0 Fighting + Level 2.4 Dodging * Level 3.7 Unarmed Combat - Level 2.0 Spellcasting + Level 2.5 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 38% N/A 2% 1 b - Wereblood Tmut 19% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 44% 1d5 4% 1 Poisonous Vapours Pois/Air 6% N/A 11% 2 Spider Form Tmut/Pois 11% N/A 12% 3 Ice Form Ice/Tmut 11% N/A 38% 4 Olgreb's Toxic Radiance Pois 3% N/A 56% 4 Chain Lightning Conj/Air 1% 3d2 100% 9 Fire Storm Conj/Fire 1% 8d1 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You have sharp fingernails.)) ((You are mostly covered in molten scales. (AC +3))) Message History The orc hits you but does no damage. You hear a shout! You puncture the orc! You kill the orc! The orc hits you but does no damage. An orc priest comes into view. It is wielding a +0 dagger. You hit the orc. You kill the orc! You cannot move. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You closely miss something. Something hits you but does no damage. An orc comes into view. It is wielding a +0 dagger. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you but does no damage. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You completely miss something. Your punch misses something. Something hits you but does no damage. The orc priest begins to cast a cantrip, but forgets the words! Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (about 37% to evade your +5 vorpal trident) You reach to attack! You closely miss the orc priest. Something hits you but does no damage. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You barely miss something. Something hits you but does no damage. An orc wizard comes into view. It is wielding a +0 dagger. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (about 37% to evade your +5 vorpal trident) You reach to attack! The orc wizard shouts! You hit the orc priest. You block the orc's attack. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. The orc priest casts a cantrip, but nothing happens. The orc barely misses you. You take 1 damage, and have 11/49 hp. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (lightly wounded, about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You barely miss something. The orc hits you but does no damage. Something hits you but does no damage. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (lightly wounded, about 37% to evade your +5 vorpal trident) You reach to attack! You hit the orc priest. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc hits you but does no damage. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (severely wounded, about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You hit something. You block the orc's attack. Something hits you but does no damage. The orc hits you but does no damage. Something hits you but does no damage. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (severely wounded, about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You barely miss something. You block the orc's attack. Something hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 10/49 hp. It was a potion of flight. Your roots keep you in place. L - a potion of flight Something hits you. * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. You take 2 damage, and have 8/49 hp. It was a potion of might. You feel very mighty all of a sudden. You block the orc's attack. Something hits you but does no damage. The orc wizard casts a spell at you. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (severely wounded, about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You closely miss something. The orc hits you but does no damage. Something completely misses you. The orc wizard casts a spell at you. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (severely wounded, about 37% to evade your +5 vorpal trident) Something you can't see is in the way. You puncture something! Reactivating autopickup. You feel a bit more experienced. The orc hits you but does no damage. You block the orc's attack. The orc priest looks encouraged for a moment. The orc wizard hits you but does no damage. Your Fighting skill increases to level 2! Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (severely wounded, about 36% to evade your +5 vorpal trident) You reach to attack! You barely miss the orc priest. The orc hits you but does no damage. You block the orc wizard's attack. Reach: f) +5 trident (vorpal) Aim: an orc priest, wielding a +0 dagger (severely wounded, about 36% to evade your +5 vorpal trident) You reach to attack! You barely miss the orc priest. You block the orc's attack. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... .. #####.##### .........# # ### #.#...#.## # .... #..#.#...# # ###..#### #...∩....# # #.......# #..#.#...# # .#...).###.#...#..####### .......)o♣oo.............. #.#.#######.#.############ # ...#...........†. ################## # # #### #... #... You could see an orc priest, an orc wizard and an orc. Vanquished Creatures Jessica (D:2) An orc wizard (D:3) An adder (D:2) 4 orcs (D:3) 4 ball pythons 3 bats 5 endoplasms 2 goblins (D:1) 5 hobgoblins 4 kobolds 3 quokkas (D:1) 3 frilled lizards 5 rats 41 creatures vanquished. Vanquished Creatures (others) A plant (D:3) 1 creature vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trevise the Demonspawn Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 75 | D:1 | Identified 3 scrolls of acquirement 75 | D:1 | Acquired the amulet of Mipop {Reflect rElec rF+ rN+ Int+4 | SH+5} 82 | D:1 | Acquired a +5 vorpal trident 85 | D:1 | Acquired 1081 gold pieces 290 | D:1 | Found a faded altar of an unknown god. 312 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 312 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/5 313 | D:1 | Reached skill level 2 in Transmutations 382 | D:1 | Reached skill level 2 in Dodging 395 | D:1 | Reached skill level 3 in Unarmed Combat 1509 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1509 | D:2 | Reached XP level 3. HP: 16/26 MP: 4/6 1682 | D:2 | Noticed Jessica 1693 | D:2 | Killed Jessica 1913 | D:2 | Learned a level 2 spell: Wereblood 2370 | D:3 | Gained mutation: You are mostly covered in molten scales. | (AC +3) [demonic ancestry] 2370 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/7 2415 | D:3 | Found Ymmy Ciutu's Antique Armour Shoppe. 2437 | D:3 | HP: 7/33 [something/magic dart (2)] 2447 | D:3 | HP: 11/49 [something/magic dart (1)] 2452 | D:3 | HP: 8/49 [something (2)] 2456 | D:3 | Reached skill level 2 in Fighting 2457 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, basic_ecumenical_altar, minmay_unequal D:2: layout_loops_ring, uniq_jessica D:3: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_shallow_snake_nest, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Transmutations | 2 | 2.5 Dodging | 2 | 2.4 Unarmed Combat | 3 | 3.7 Fighting | 2 | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Trident | 37 | 25 || 62 Kick | 7 | 2 || 9 Headbutt | 4 | 1 || 5 Throw: Stone | 5 | || 5 Cast: Beastly Appendage | 15 | 1 || 16 Wereblood | 5 | || 5 Use: Scroll | 3 | || 3 Potion | | 3 || 3 Stab: Sleeping | 3 | 1 || 4 Armor: Robe | 4 | 4 || 8 Skin | | 22 || 22 Dodge: Dodged | 10 | 10 || 20 Block: Other | 5 | 10 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2478 | 2347 | 131 | 0 | 2099 | 3 | 826.0 | Dungeon | 2478 | 2347 | 131 | 0 | 2099 | 3 | 826.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1186 daAuts D:2: 933 daAuts D:3: 359 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 50.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 50.7 +-------+-------+-------+-------+-------+----------------------