Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2947699048739373162 0 Tripartite the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Apr 4, 2024. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (92 turns). Tripartite the Vexing (Vampire Enchanter) Turns: 92, Time: 00:00:24 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: * Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Passwall Erth 1% N/A 50% 3 Swiftness Air 1% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, Tripartite the Vampire Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You pick up a book of Burglary and begin reading... You add the spells Swiftness and Passwall to your library. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! You barely miss the gnoll. The gnoll closely misses you. You closely miss the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll closely misses you. You hit the gnoll. Your bite misses the gnoll. The gnoll is lightly wounded. You hit the gnoll but do no damage. You bite the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... #### #######..... #.......#### #.@g...... #.######## #.# #.# #.# #.# #.. #.#########.# #........##.# ########.##.# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Dagger || 8 Bite || 1 Armour: Robe || 3 Dodge: Dodged || 4