Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3167555049056920215 45 Tripartite the Chiller (level 3, 0/27 HPs) Began as a Barachi Ice Elementalist on Apr 9, 2024. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (1195 turns). Tripartite the Chiller (Barachi Ice Elementalist) Turns: 1195, Time: 00:02:05 Health: 0/27 AC: 6 Str: 9 XL: 3 Next: 64% Magic: 0/6 EV: 12 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . h - +0 whip rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn m - ring of protection from cold MPRegen 0.10/turn %: no passive effects @: unable to hop, very slightly contaminated, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons h - a +0 whip (weapon) Missiles j - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (left hand) m - a ring of protection from cold (right hand) Scrolls d - a scroll of teleportation {unknown} e - 3 scrolls of revelation {unknown} f - 2 scrolls of immolation {unknown} i - 2 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} Potions b - a potion of magic g - a potion of ambrosia {unknown} k - a potion of heal wounds {unknown} Skills: * Level 2.1 Fighting + Level 1.2 Armour + Level 2.6 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 5.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 b - Frozen Ramparts Ice 38% 1d6 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 7% 3 Summon Ice Beast Ice/Summ 10% N/A 19% 3 Brom's Barrelling Bould Conj/Erth 2% 2d3 88% 4 Fireball Conj/Fire 1% 3d3 99% 5 Iskenderun's Battlesphe Conj 2% 2d6 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Orb of Destruction Conj 1% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You completely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Frozen Ramparts (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded) You freeze the gnoll. You kill the gnoll! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You completely miss the gnoll. The gnoll barely misses you. Unknown command. You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll hits you with a +0 club. You die... ##### ### #.#.# #.# ###### #.#.# #.# .....##########.#.# #.# .#..............#.# #.# ................#.# #.## .#.######....#..#.# #..# .#.#.........#..#.#######..# .###............@..........## .##............g)...........# .##..........#..#.####.##..## .......##....#..#.# #.##..# ................#.####.##.)# ...............>...........# .#..............†..........# ....#.##...)......###..###.#### ..............................# You could see a gnoll. Vanquished Creatures A gnoll (D:1) An adder (D:1) A bat (D:1) 2 giant cockroaches 5 goblins 4 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached skill level 1 in Fighting 190 | D:1 | Reached XP level 2. HP: 16/21 MP: 5/5 815 | D:1 | Reached skill level 1 in Armour 823 | D:1 | Reached XP level 3. HP: 18/27 MP: 6/6 1020 | D:2 | Found a sacrificial altar of Ru. 1143 | D:1 | Learned a level 3 spell: Frozen Ramparts 1150 | D:1 | Reached skill level 5 in Ice Magic 1195 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, nicolae_eternal_life D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_hornbeckon, chequers_serial_rivers_micro_e, nicolae_nh_oracle_at_delphi, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Armour | 1 | 1.2 Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 1.7 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 41 Punch || 2 Whip || 91 Cast: Freeze || 11 Ability: Hop || 2 Armour: Robe || 119 Dodge: Dodged || 114