Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4659522575402648538 28 Tripartite the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on May 11, 2024. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (1377 turns). Tripartite the Conjurer (Demigod Conjurer) Turns: 1377, Time: 00:03:52 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 78% Magic: 0/7 EV: 12 Int: 20 God: Gold: 56 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Stone Arrow Conj/Erth 20% 3d8 19% 3 Passwall Erth 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Animate Armour Summ/Erth 4% N/A 83% 4 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and quivering stones (almost dead, 81% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and quivering stones (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and quivering stones (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence says, "You're history." Terence hits you with a +0 flail. You die... Terence says, "That felt goooood." #########. ############ #......... #..[.....(.# #......... #..........#####......... #..........##............ #....>........##......... #..<..................... #.<......@.#####.....@... #.......@..# #......... #..........# #......... ############ #......... ######.... #....... .......### ######## You could see Terence. Vanquished Creatures A ribbon worm (D:1) 4 bats (D:1) 2 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 413 | D:1 | Reached skill level 4 in Conjurations 413 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 892 | D:1 | Learned a level 2 spell: Searing Ray 1176 | D:2 | Noticed Terence 1274 | D:2 | HP: 1/20 [Terence/+0 flail (9)] 1377 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, hangedman_decor_push D:2: layout_rooms, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Spear || 13 Punch || 1 Cast: Magic Dart || 47 Searing Ray || 5 Armour: Robe || 18 Dodge: Dodged || 24