Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4701501833043591046 18 Tripartite the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on June 6, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:53 (953 turns). Tripartite the Conjurer (Demigod Conjurer) Turns: 953, Time: 00:00:53 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 36% Magic: 1/8 EV: 12 Int: 20 God: Gold: 42 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: random rage (3%) @: brilliant, lethally poisoned (0 -> -7), attractive A: high MP 2, forlorn, divine attributes, berserk 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of the acrobat l - a ring of protection from fire Scrolls c - 3 scrolls of identify {unknown} d - a scroll of immolation {unknown} h - a scroll of fear {unknown} i - a scroll of teleportation {unknown} j - a scroll of butterflies {unknown} Potions b - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 5% 1 b - Searing Ray Conj 72% 2d7 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 32% 2 Fugue of the Fallen Necr 4% N/A 52% 3 Fulminant Prism Conj/Alch 10% 3d8 63% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 63% 4 Anguish Hex/Necr 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have a considerably increased reservoir of magic. (+20% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You sometimes lose your temper in combat. Your spells are a little harder to cast, but a little more powerful. Message History You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder closely misses you. The magic dart hits the adder. The adder is almost dead. You feel very sick. The adder bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder is almost dead. You feel sick. The adder barely misses you. You closely miss the adder. The adder is almost dead. You feel sick. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel a little pissed off. You feel more energetic. You die... ###...## ##..## #....##.....> ##.#.....# #....#..# #.##...## #..##..## #..###...#####.. .##.###.........# .........@S...... .###.#####....... # ##.#... .# . . You could see an adder. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 434 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 437 | D:1 | Learned a level 2 spell: Searing Ray 510 | D:1 | Reached skill level 4 in Conjurations 952 | D:2 | HP: 1/20 [poisoned by an adder] 953 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 953 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 953 | D:2 | Gained mutation: You have a considerably increased | reservoir of magic. (+20% MP) [potion of mutation] 953 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_ring, hangedman_abyss_or_decor_stabs, minmay_split_cup_large D:2: layout_rooms, chequers_ecumenical_altar_island, minmay_misc_feat_columns, minmay_misc_feat_square, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 38 Use: Potion || 3 Armour: Robe || 5 Dodge: Dodged || 5