Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12575572139711018429 60 Tripartite the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on June 18, 2024. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1312 turns). Tripartite the Magician (Djinni Conjurer) Turns: 1312, Time: 00:01:39 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 25% Gold: 83 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . k - +1 dagger (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: untranslocatable, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons k - a +1 dagger of speed (weapon) Missiles f - 4 javelins Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} l - a scroll of amnesia {unknown} Potions c - a potion of heal wounds g - a potion of attraction {unknown} i - a potion of enlightenment {unknown} j - 2 potions of curing {unknown} m - a potion of brilliance {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Necrotise Necr 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. A goblin comes into view. It is wielding a +0 club. The searing ray hits Terence. Terence is heavily wounded. Terence shouts, "Now you die!" Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space bends around you. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! You die... Terence says, "Time to find some more victims." ..##.#.##............## #....................# ####.###.##.#..##... #.#............ #.#.#......###.. #.#.#........... ... #......###.. .. ####.#.# ## #@#.# #@# # ... ##... .##.. . ... . ...# .. ... You could see Terence. Vanquished Creatures Robin (D:2) A dart slug (D:1) 5 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 5 ball pythons (D:1) 3 bats 3 frilled lizards (D:1) 11 goblins 3 kobolds (D:1) 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tripartite set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 502 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 502 | D:1 | Learned a level 1 spell: Necrotise 1035 | D:2 | Noticed Robin 1046 | D:2 | Killed Robin 1047 | D:2 | Reached XP level 4. HP: 13/31 MP: 0/0 1302 | D:2 | Noticed Terence 1312 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, grunt_decor_arrowhead D:2: layout_basic, uniq_sigmund, uniq_terence, uniq_robin D:3: layout_loops_cross, minivault_19, corexii_hall_statues_x, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 10 | 10 || 20 Cast: Magic Dart | 55 | 15 || 70 Searing Ray | 2 | 2 || 4 Use: Potion | | 1 || 1 Armour: Robe | 13 | 11 || 24 Dodge: Dodged | 12 | 10 || 22