Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4011388329174484207 45 Tripartite the Apothecary (level 3, -2/24 HPs) Began as a Merfolk Alchemist on July 2, 2024. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1221 turns). Tripartite the Apothecary (Merfolk Alchemist) Turns: 1221, Time: 00:02:49 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 64% Magic: 11/15 EV: 13 Int: 16 God: Gold: 47 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of magical power (left hand) Scrolls e - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} g - a potion of curing {unknown} i - a potion of ambrosia {unknown} Skills: + Level 3.3 Dodging - Level 2.4 Stealth * Level 2.6 Spellcasting - Level 1.0 Conjurations * Level 4.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Shock Conj/Air 12% 1d3 16% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 26% 4 Swiftness Air 2% N/A 52% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Airstrike Air 1% 2d(1-17) 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You open the door. Found an escape hatch in the ceiling. There is an open door here. You now have 47 gold pieces (gained 4). A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 spear. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 vampiric spear. You hear a shout! The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The sting misses the gnoll. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The sting hits the gnoll but does no damage. The gnoll looks as sick as possible! The gnoll is severely wounded. You kill the gnoll! The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... . .. ...# ###### ..'g #....# #..#####....# #g)..##....# ####g.#....# ##.#....# #@#....# #.#...## #.#...# #.#...# #.#...# #.#...# #.....# ##....# ##.##### You could see a gnoll. Vanquished Creatures An adder (D:2) A gnoll (D:2) A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 kobolds 3 quokkas (D:1) 3 bats 2 frilled lizards (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:1 | Reached skill level 1 in Conjurations 254 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 720 | D:1 | Reached XP level 3. HP: 18/24 MP: 6/6 1221 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic D:2: layout_basic, kennysheep_generic_room_12 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Dodging | 3 | 3.3 Stealth | | 2.4 Spellcasting | | 2.6 Alchemy | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Sting || 58 Armour: Robe || 17 Dodge: Dodged || 23