Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8300339466281467519 37 Tripartite the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on July 17, 2024. Slain by a black bear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (1263 turns). Tripartite the Conjurer (Octopode Conjurer) Turns: 1263, Time: 00:01:46 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 41% Magic: 0/6 EV: 13 Int: 22 God: Gold: 19 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of enchant weapon {unknown} e - 2 scrolls of poison {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic b - 3 potions of curing {unknown} Skills: + Level 2.4 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A black bear is nearby! A black bear is nearby! A black bear is nearby! The magic dart hits the black bear. The black bear is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, 84% to hit) The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) An adder comes into view. Unknown command. The searing ray hits the black bear. The black bear is heavily wounded. The adder hisses angrily. The searing ray hits the black bear! The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. You finish channelling your searing ray. The adder bites you. Unknown command. You hit the black bear. You grab the black bear. The black bear is almost dead. You constrict the black bear, but do no damage. The black bear bites you. The black bear claws you. x2 * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You hit the black bear. The black bear is almost dead. You constrict the black bear, but do no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The black bear bites you! You die... .# .#+### .^...# .....# ###.....# #<#.....# #.#.[...## #.@....... ##hS.$.... #........ #........ ....##### ....# ..... ......# You could see a black bear (berserk) and an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 4 kobolds (D:1) 3 ball pythons 2 bats 2 frilled lizards A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 840 | D:1 | Reached XP level 3. HP: 20/21 MP: 6/6 1196 | D:2 | Noticed an ogre 1223 | D:3 | Learned a level 2 spell: Searing Ray 1256 | D:3 | Noticed a black bear 1263 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, serial_glass, glass_columns_a, glass_columns_a, grunt_decor_one_mirror D:2: layout_basic, shapermc_ecumenical_altar_petra D:3: layout_basic, mainiacjoe_overflow_paths, mainiacjoe_overflow_chevrons, nicolae_ru_great_annihilating_truth, uniq_grinder, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 24 Constrict || 7 Tentacles || 6 Punch || 1 Dagger || 2 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Skin || 17 Dodge: Dodged || 20