Dungeon Crawl Stone Soup version 0.32.0-11-ga5df4b8d09 (webtiles) character file. Game seed: 18264333162880300165 39 Tripartite the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Sept 8, 2024. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (889 turns). Tripartite the Magician (Djinni Conjurer) Turns: 889, Time: 00:01:22 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 26 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . h - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-6 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Missiles f - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of teleportation {unknown} e - a scroll of poison {unknown} g - a scroll of enchant weapon {unknown} Potions c - a potion of berserk rage {unknown} d - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Sandblast Erth 46% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the endoplasm! Unknown command. Search for what [? for help]? weapon You see here 5 stones. You see here a +0 dagger. h - a +0 dagger (weapon) Unknown command. Okay, then. Search for what [Enter for "weapon", or ? for help]? armor Unknown command. HP restored. There is a stone staircase leading down here. You fly downwards. Level annotation: Terence The ball python barely misses you. The ball python grabs you. The ball python constricts you. Terence hits you with a +0 flail. The ball python bites you. The ball python constricts you. There is a stone staircase leading up here. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits Terence but does no damage. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ###........# ...........# ...........# ..?........# ...........# ...........# .......†S..# ......(@..# .......@.?# .....?....# ............ #...........# ............# #.....<.....# ............# You could see Terence and a ball python. Vanquished Creatures A dart slug (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) 5 hobgoblins A kobold (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tripartite set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 340 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 340 | D:1 | Learned a level 1 spell: Sandblast 808 | D:2 | Noticed Terence 889 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, minmay_misc_feat_chi D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 61 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 4