Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8850830070685452283 63 Tripartite the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Dec 22, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:19 (1723 turns). Tripartite the Magician (Djinni Conjurer) Turns: 1723, Time: 00:02:20 Health: -5/31 AC: 5 Str: 12 XL: 4 Next: 31% Gold: 48 EV: 9 Int: 22 God: SH: 0 Dex: 11 rFire + + . n - +2 falchion (vamp) rCold x . . (no shield) rNeg . . . o - +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth + m - +6 ring of strength HPRegen 0.25/turn p - ring of see invisible %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons n - a +2 vampiric falchion (weapon) Missiles d - 5 javelins j - 6 poisoned darts Armour a - a +0 robe h - a +0 leather armour o - a +0 ring mail (worn) Jewellery m - a +6 ring of strength (left hand) p - a ring of see invisible (right hand) q - a ring of ice Scrolls b - 2 scrolls of fog {unknown} c - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of noise {unknown} l - 2 scrolls of identify {unknown} Potions g - a potion of brilliance {unknown} i - 2 potions of mutation {unknown} k - a potion of ambrosia {unknown} r - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 5% 2 c - Fulminant Prism Conj/Alch 12% 3d8 34% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 34% 4 e - Soul Splinter Necr 100% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is heavily wounded. The magic dart hits Terence. Terence is heavily wounded. Terence closely misses you. The magic dart hits Terence. Terence is severely wounded. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 mace. Your magical contamination has completely faded away. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. Terence is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..........#.......... .########.#.......... .########.#.......... ..................... .............######## .........>#..# ###.#####.#..##### ...............# #..###..###@# ........# #@# ......## #.# +##### #.# #.# #.# #.# #.. You could see Terence. Vanquished Creatures An adder (D:3) A dart slug (D:3) 5 ribbon worms 2 ball pythons (D:2) 5 endoplasms 2 giant cockroaches (D:2) 2 goblins 3 hobgoblins (D:1) 4 kobolds 2 quokkas 4 bats 5 frilled lizards 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tripartite set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 242 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 305 | D:1 | Found a faded altar of an unknown god. 750 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 750 | D:2 | Learned a level 1 spell: Soul Splinter 1528 | D:3 | Found a glowing silver altar of Zin. 1590 | D:3 | Reached XP level 4. HP: 24/31 MP: 0/0 1712 | D:3 | Noticed Terence 1723 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_paths, gammafunk_temple_overflow_wave, chequers_avenue, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 18 || 101 Searing Ray | | 1 || 1 Armour: Robe | 3 | || 3 Leather armour | 2 | || 2 Ring mail | | 4 || 4 Dodge: Dodged | 4 | 1 || 5