Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1313170680000171536 648 Tripartite the Magician (level 7, -8/45 HPs) Began as a Djinni Conjurer on Dec 22, 2024. Was an Initiate of Ashenzari. Mangled by a gnoll bouda ... wielding a +0 club (10 damage) ... on level 5 of the Dungeon. The game lasted 00:10:36 (3316 turns). Tripartite the Magician (Djinni Conjurer) Turns: 3316, Time: 00:10:37 Health: -8/45 AC: 2 Str: 6 XL: 7 Next: 83% Gold: 280 EV: 12 Int: 22 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + . g - +1 whip of the Gnostic Activism {elec, Sorc, Range} (curse) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 280 gold pieces. Inventory: Hand Weapons g - the cursed +1 whip of the Gnostic Activism (weapon) {elec, Sorc, Range} (You took it off a kobold on level 1 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Ranged Combat: Ranged Weapons and Throwing. Missiles j - a throwing net m - 4 poisoned darts Armour a - a +0 robe (worn) Magical Staves k - a staff of air Scrolls b - 4 scrolls of teleportation {unknown} d - 2 scrolls of amnesia {unknown} f - 5 scrolls of identify {unknown} i - 2 scrolls of blinking {unknown} l - a scroll of fog {unknown} n - a scroll of enchant armour {unknown} o - a scroll of fear {unknown} Potions c - 3 potions of curing {unknown} e - a potion of attraction {unknown} h - a potion of ambrosia {unknown} Skills: - Level 4.0 Dodging - Level 3.1 Stealth + Level 6.2 Spellcasting + Level 6.2(6.6) Conjurations + Level 6.2 Hexes + Level 6.2 Summonings + Level 6.2 Necromancy + Level 6.2 Translocations + Level 6.2 Fire Magic + Level 6.2 Ice Magic + Level 6.2 Air Magic + Level 6.2 Earth Magic + Level 6.2(6.6) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 5% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 6% 4 e - Freeze Ice 100% 1d10 1% 1 f - Call Imp Summ 68% N/A 1% 2 g - Confusing Touch Hex 34% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Cheibriados Qazlal Xom Shops: D:4 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll closely misses you. x2 Your cerulean imp hits the gnoll with a -1 spear. The gnoll bouda closely misses you. Unknown command. Unknown command. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your cerulean imp hits the gnoll with a -1 spear. The gnoll dies! Unknown command. Unknown command. Unknown command. The searing ray hits the gnoll! The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll bouda hits you with a +0 club! You die... ######## # #......##.### #............ #...g@.# ....*g)5.# .........+ .........# ###......# #......# #......# ######## You could see a gnoll bouda, a gnoll (swift, ally target), a friendly fulminant prism and a friendly cerulean imp (summoned). Vanquished Creatures An ogre (D:4) 2 phantoms (D:4) A bombardier beetle (D:3) A jelly (D:4) Natasha (thrice) (D:3) A scorpion zombie (D:4) 3 hound zombies (D:4) A hound skeleton (D:4) A gnoll (D:5) 5 adders 2 adder zombies (D:4) A ribbon worm (D:2) 3 dart slugs An orc (D:4) 2 bats 9 endoplasms 3 giant cockroaches 6 goblins 2 hobgoblins (D:1) 6 kobolds 4 quokkas 5 ball pythons 4 frilled lizards A quokka zombie (D:4) 5 rats 73 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin zombie (D:4) A gnoll (D:5) 2 creatures vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tripartite the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tripartite set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 491 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 491 | D:2 | Learned a level 1 spell: Freeze 520 | D:2 | Found a faded altar of an unknown god. 586 | D:2 | Prayed at the altar of an unknown god. 586 | D:2 | Became a worshipper of Ashenzari the Shackled 778 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1749 | D:3 | Noticed Natasha 1757 | D:3 | Killed Natasha 1758 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 1758 | D:3 | Learned a level 2 spell: Call Imp 1837 | D:3 | Found a snail-covered altar of Cheibriados. 1839 | D:3 | Found a shimmering altar of Xom. 1971 | D:3 | Noticed Natasha 1975 | D:3 | Killed Natasha 2144 | D:3 | Noticed Natasha 2147 | D:3 | Killed Natasha 2148 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 2198 | D:4 | Found a broken altar of Ashenzari. 2461 | D:4 | Reached skill level 5 in Spellcasting 2461 | D:4 | Reached skill level 5 in Conjurations 2461 | D:4 | Reached skill level 5 in Hexes 2461 | D:4 | Reached skill level 5 in Summonings 2461 | D:4 | Reached skill level 5 in Necromancy 2461 | D:4 | Reached skill level 5 in Translocations 2461 | D:4 | Reached skill level 5 in Fire Magic 2461 | D:4 | Reached skill level 5 in Ice Magic 2461 | D:4 | Reached skill level 5 in Air Magic 2461 | D:4 | Reached skill level 5 in Earth Magic 2461 | D:4 | Reached skill level 5 in Alchemy 2596 | D:4 | Reached XP level 7. HP: 19/45 MP: 0/0 2596 | D:4 | Learned a level 3 spell: Confusing Touch 2727 | D:4 | Found Potaebi's Armour Shop. 2772 | D:4 | Found a stormy altar of Qazlal. 3308 | D:5 | Entered Level 5 of the Dungeon 3316 | D:5 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, bh_walls_and_bars D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove, serial_bayou_pond_d D:3: layout_basic, grunt_temple_overflow_diamond, uniq_natasha D:4: layout_rooms, ashenzari_altar_1, lemuel_tele_altar, serial_undead, serial_undead_d, serial_undead_f, serial_undead_c, serial_undead_b, serial_undead_e, serial_undead_c, serial_shops, shop D:5: minmay_spotlight, layout_basic, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.1 Dodging | 3 4 | 4.0 Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Punch | 1 | | || 1 Whip | | 8 | || 8 Cast: Magic Dart | 57 | 98 | 41 || 196 Searing Ray | | 4 | 4 || 8 Call Imp | | 4 | 1 || 5 Fulminant Prism | | | 1 || 1 Invoke: Curse Item | 1 | | || 1 Armour: Robe | 6 | 30 | 13 || 49 Dodge: Dodged | 4 | 17 | 13 || 34