Dungeon Sprint DCSS version 0.33-b1-4-g6f77aabf6c (webtiles) character file. Game seed: 8621849893962845668 24 Tripb85 the Vexing (level 3, -7/23 HPs) Began as a Poltergeist Hexslinger on Apr 28, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:00 (188 turns). Tripb85 the Vexing (Poltergeist Hexslinger) Turns: 188, Time: 00:01:01 Health: -7/23 AC: 5 Str: 4 XL: 3 Next: 2% Magic: 2/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no teleportation @: weak-willed, jinxed, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Wands i - a wand of paralysis (5) Scrolls b - a scroll of poison h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 1.1 Fighting + Level 2.5 Ranged Weapons + Level 3.3 Dodging + Level 1.2 Spellcasting + Level 7.6 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 46% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 23% N/A 3% 3 Cause Fear Hex 11% N/A 11% 4 Inner Flame Hex/Fire 13% N/A 13% 3 Dimensional Bullseye Hex/Tloc 6% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You shoot a sling bullet. The sling bullet hits Ijyb. You kill Ijyb! Your Fighting skill increases to level 1! Your Ranged Weapons skill increases to level 2! Your Dodging skill increases to level 3! Your Hexes skill gained 3 levels and is now at level 7! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 i - a wand of paralysis (5) There is an open door here. Things that are here: a +0 club; a +1 ring mail of positive energy There is an open door here. Things that are here: a +0 club; a +1 ring mail of positive energy You start resting. HP restored. You start waiting. Done waiting. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is moderately wounded. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ogre barely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre (very drained). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tripb85 the Poltergeist Hexslinger began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 2/2 2 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached skill level 1 in Fighting 9 | D | Reached skill level 7 in Hexes 9 | D | Reached XP level 2. HP: 5/18 MP: 3/3 9 | D | Reached XP level 3. HP: 6/23 MP: 4/4 184 | D | Learned a level 2 spell: Jinxbite 185 | D | Noticed an ogre 188 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Ranged Weapons | 2 | 2.5 Dodging | 3 | 3.3 Hexes | 7 | 7.6 Spellcasting | | 1.2 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 8 Cast: Jinxbite || 1 Armour: Skin || 5 Dodge: Dodged || 2