Dungeon Sprint DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 11371210741164900044 9 Tripb85 the Conjurer (level 2, -12/15 HPs) Began as a Deep Elf Conjurer on May 8, 2025. Killed from afar by an oklob sapling (27 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:35 (66 turns). Tripb85 the Conjurer (Deep Elf Conjurer) Turns: 66, Time: 00:00:36 Health: -12/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 6/8 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Jewellery f - an amulet of regeneration (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.7 Dodging - Level 2.7 Stealth + Level 3.4 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hit the river rat. You kill the river rat! Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 2! You hit the rat. You kill the rat! f - an amulet of regeneration You see here a rat corpse. You are too berserk! You start waiting. You feel a strong urge to attack something. You start waiting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. f - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An oklob sapling comes into view. Marking area around an oklob sapling as unsafe for travelling. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an oklob sapling (dormant, 100% to hit) You focus your ray upon the oklob sapling. The searing ray hits the oklob sapling. The oklob sapling is heavily damaged. (Press . to maintain the ray.) The oklob sapling spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You die... ############ #<..P#....@# #PP..'.†...'.# #PPPP#.....#P# ############## You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tripb85 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 9 | D | Reached skill level 6 in Conjurations 9 | D | Reached XP level 2. HP: 15/15 MP: 8/8 64 | D | Learned a level 2 spell: Searing Ray 66 | D | Killed from afar by an oklob sapling Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.0 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 1