Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-541-g8bf3021b3d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10291027252475717270, deterministic pregen: 1 Version history: Game started: 0.33-a0-532-g34712576ec 0.33-a0-541-g8bf3021b3d Command line: /usr/games/crawl-git-8bf3021b3d -name Triskal -rc /dgldir/rcfiles/crawl-git/Triskal.rc -macro /dgldir/rcfiles/crawl-git/Triskal.macro -morgue /dgldir/morgue/Triskal/ -webtiles-socket /crawl-master/webserver/sockets/Triskal:2024-12-06.12:29:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 19 stack frames. /usr/games/crawl-git-8bf3021b3d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55be8e8472df]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-8bf3021b3d(_Z13do_crash_dumpv+0x418) [0x55be8e851778]: do_crash_dump() /usr/games/crawl-git-8bf3021b3d(_Z20crash_signal_handleri+0x1fa) [0x55be8e84776a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fa6a1c06210]: /usr/games/crawl-git-8bf3021b3d(_ZNK7monster8get_enchE12enchant_typeS0_+0x10) [0x55be8ebf3110]: monster::get_ench(enchant_type, enchant_type) const /usr/games/crawl-git-8bf3021b3d(_Z18handle_searing_rayR5actori+0x2e9) [0x55be8edaf269]: handle_searing_ray(actor&, int) /usr/games/crawl-git-8bf3021b3d(_Z23start_channelling_spell10spell_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x65) [0x55be8eda1ae5]: start_channelling_spell(spell_type, std::__cxx11::basic_string, std::allocator >, bool) /usr/games/crawl-git-8bf3021b3d(_Z16cast_searing_rayR5actoriR4boltb+0x3b2) [0x55be8edb2bb2]: cast_searing_ray(actor&, int, bolt&, bool) /usr/games/crawl-git-8bf3021b3d(_Z11your_spells10spell_typeibPK8item_defP4distb+0x14fc) [0x55be8eda4b8c]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z12cast_a_spellb10spell_typeP4distb+0x155) [0x55be8eda66d5]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_ZN6quiver12spell_action7triggerER4dist+0x126) [0x55be8ed2dc26]: quiver::spell_action::trigger(dist&) /usr/games/crawl-git-8bf3021b3d(_ZN6quiver13action_cycler9do_targetEv+0xbc) [0x55be8ed20d2c]: quiver::action_cycler::do_target() /usr/games/crawl-git-8bf3021b3d(_ZN6quiver13action_cycler6targetEv+0x107) [0x55be8ed25a17]: quiver::action_cycler::target() /usr/games/crawl-git-8bf3021b3d(_Z15process_command12command_typeS_+0xc9a) [0x55be8ef6e05a]: process_command(command_type, command_type) /usr/games/crawl-git-8bf3021b3d(+0xbdeac2) [0x55be8ef6aac2]: /usr/games/crawl-git-8bf3021b3d(+0xbdf6b5) [0x55be8ef6b6b5]: /usr/games/crawl-git-8bf3021b3d(main+0x1ab) [0x55be8e78d41b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fa6a1be70b3]: /usr/games/crawl-git-8bf3021b3d(_start+0x2e) [0x55be8e78dfee]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fa6a1ca5c2a in __GI___wait4 (pid=3895561, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007fa6a1ca5c2a in __GI___wait4 (pid=3895561, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007fa6a1ca5beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x000055be8e847145 in call_gdb (file=file@entry=0x7fa6a1dac5c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3895486\000\000\000\000\000" #3 0x000055be8e851796 in do_crash_dump () at dbg-asrt.cc:692 t = 1733488190 dir = "/dgldir/morgue/Triskal/" name = "/dgldir/morgue/Triskal/crash-Triskal-20241206-122950.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fa6a1dac5c0 <_IO_2_1_stderr_> #4 0x000055be8e84776a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #5 No locals. #6 0x000055be8ebf3110 in std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find (__k=, this=) at mon-ench.cc:145 __j = __j = #7 std::map, std::allocator > >::find (__x=, this=) at /usr/include/c++/9/bits/stl_map.h:1194 No locals. #8 monster::get_ench (this=this@entry=0x0, ench1=ench1@entry=ENCH_CHANNEL_SEARING_RAY, ench2=ench2@entry=ENCH_NONE) at mon-ench.cc:147 i = e = 158 #9 0x000055be8edaf269 in handle_searing_ray (agent=..., turn=1) at spl-damage.cc:3910 mons = 0x0 me = {ench = ENCH_TP, degree = 0, duration = 0, maxduration = 4, who = KC_YOU, source = 0, ench_is_aura = (AURA_HOSTILE | unknown: 2390371076)} pow = 26 beam = {origin_spell = SPELL_SEARING_RAY, range = 4, glyph = 42 U'*', colour = 15 '\017', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 52, y = 26}, target = {x = 54, y = 25}, damage = {num = 2, size = 6}, ench_power = 26, hit = 14, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "searing ray", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = false, path_taken = std::vector of length 3, capacity 4 = {{x = 53, y = 26}, {x = 54, y = 25}, {x = 55, y = 25}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[142] = 1}, foe_info = {count = 1, power = 6, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 55.333333333333336, y = 25.333333333333332}, dir = {x = 0.89442719099991586, y = -0.44721359549995793}}, on_corner = false, cycle_idx = 1}, tile_beam = 4501, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #10 0x000055be8eda1ae5 in start_channelling_spell (spell=spell@entry=SPELL_SEARING_RAY, reminder_msg="maintain the ray", do_effect=do_effect@entry=true) at spl-cast.cc:3293 No locals. #11 0x000055be8edb2bb2 in cast_searing_ray (agent=..., pow=pow@entry=26, beam=..., fail=fail@entry=false) at /usr/include/c++/9/bits/char_traits.h:300 targ = 0x55be8f507fa8 #12 0x000055be8eda4b8c in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=) at spl-cast.cc:2631 target = {x = 54, y = 25} zap = target = zap = breath_message = std::map with 0 elements #13 your_spells (spell=, powc=26, actual_spell=, evoked_wand=, target=, force_failure=) at spl-cast.cc:2239 wiz_cast = target_local = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, interactive = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2000} beam = {origin_spell = SPELL_SEARING_RAY, range = 4, glyph = 42 U'*', colour = 15 '\017', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 52, y = 26}, target = {x = 54, y = 25}, damage = {num = 2, size = 6}, ench_power = 26, hit = 14, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "searing ray", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 3, capacity 4 = {{x = 53, y = 26}, {x = 54, y = 25}, {x = 55, y = 25}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[142] = 1}, foe_info = {count = 1, power = 6, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 52.5, y = 26.75}, dir = {x = 2, y = -1}}, on_corner = false, cycle_idx = 1}, tile_beam = 4501, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x55be91989c20} is_targeted = god = use_targeter = fail = orig_target_pos = {x = 54, y = 25} cast_result = #14 0x000055be8eda66d5 in cast_a_spell (check_range=check_range@entry=false, spell=SPELL_SEARING_RAY, _target=_target@entry=0x55be9193e738, force_failure=force_failure@entry=false) at spl-cast.cc:943 reason = "" cost = 2 hp_cost = cast_result = #15 0x000055be8ed2dc26 in quiver::spell_action::trigger (this=0x55be9193e720, t=...) at quiver.cc:1186 do_range_check = #16 0x000055be8ed20d2c in quiver::action_cycler::do_target (this=0x55be8f492338 ) at quiver.cc:238 a = std::shared_ptr (use count 3, weak count 1) = {get() = 0x55be9193e720} #17 0x000055be8ed25a17 in quiver::action_cycler::target (this=0x55be8f492338 ) at quiver.cc:2927 a = initial = std::shared_ptr (use count 3, weak count 1) = {get() = 0x55be9193e720} tmp = {previous = false} force_restore_initial = false what_happened = #18 0x000055be8ef6e05a in process_command (cmd=CMD_FIRE, prev_cmd=CMD_REST) at main.cc:2174 No locals. #19 0x000055be8ef6aac2 in _input () at main.cc:1264 cmd = CMD_FIRE real_prev_cmd = CMD_REST player_disabled = {was_disabled = false} #20 0x000055be8ef6b6b5 in _launch_game () at main.cc:492 game_start = ccon = {cstate = false} #21 0x000055be8e78d41b in _launch_game_loop () at main.cc:391 game_ended = false game_ended = ge = fe = E = #22 main (argc=, argv=0x7ffc6681d438) at main.cc:341 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 3895486) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_basic nicolae_yredelemnul_ghost_church mainiacjoe_overflow_tiny_flanked uniq_menkaure uniq_prince_ribbit1 uniq_duvessa Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The gnoll hits you from afar with a +0 spear! The gnoll barely misses you. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to weaken: 100%) The glob of mercury misses the gnoll. The glob of mercury hits the gnoll! The gnoll looks weaker. You kill the gnoll! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The gnoll looks frightened! x2 Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (fleeing, chance to affect: 85%) The gnoll barely resists. Your attack snaps the gnoll out of its fear. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to affect: 85%) The gnoll's mind is blasted! You blow up the gnoll! Your magical contamination has completely faded away. Unknown command. You start resting. A gnoll is nearby! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to affect: 85%) The gnoll's mind is blasted!! You blow up the gnoll! Unknown command. You start resting. Magic restored. You start resting. A phantom comes into view. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a phantom (wandering, hasn't noticed you, chance to affect: 64%) The phantom struggles to resist. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a phantom (chance to affect: 64%) The phantom struggles to resist. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a phantom (chance to affect: 64%) The phantom struggles to resist. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a phantom (chance to affect: 64%) The phantom's mind is blasted. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (lightly damaged, 69% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) Unknown command. The searing ray hits the phantom. The phantom is lightly damaged. Unknown command. The searing ray hits the phantom! The phantom is heavily damaged. The phantom hits you. Unknown command. The searing ray hits the phantom. The phantom is severely damaged. You finish channelling your searing ray. The phantom closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom barely misses you. The searing ray hits the phantom. You destroy the phantom! You have reached level 7! Your brain swirls with designs for a lysostrophic theosensor. You just need some more time... You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You see here a +0 whip. You see here a +0 spear. There is an open door, spattered with blood here. You see here a +0 spear. You see here a +0 spear. You see here a +0 club. o - a coppery potion Found a pearl ring. Found a stone staircase leading up. 3 jackals come into view. Found 11 gold pieces. The jackal barks! A jackal comes into view. A sleepcap comes into view. There are monsters nearby! The jackal attacks as it pursues you! The jackal bites you but does no damage. x2 You miss the jackal with your +1 vampiric falchion. You hit the jackal with your +2 dagger of venom. The jackal misses you. You closely miss the jackal with your +1 vampiric falchion. The jackal is moderately wounded. The jackal barks! You hit the jackal with your +2 dagger of venom. You kill the jackal! You barely miss the jackal with your +2 dagger of venom. You closely miss the jackal with your +1 vampiric falchion. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal with your +1 vampiric falchion. The jackal is heavily wounded. You barely miss the jackal with your +2 dagger of venom. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal with your +2 dagger of venom. You kill the jackal! The jackal bites you. The jackal bites you but does no damage. The sleepcap barely misses you. You hit the sleepcap with your +1 vampiric falchion. The sleepcap is lightly damaged. You hit the sleepcap with your +2 dagger of venom. The jackal bites you. The sleepcap closely misses you. The jackal bites you. The jackal barks! You hit the sleepcap with your +2 dagger of venom. The sleepcap is poisoned. The sleepcap is lightly damaged. You hit the sleepcap but do no damage. The jackal barely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The jackal bites you. You wake up. The sleepcap closely misses you. The jackal closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray misses the jackal. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. Unknown command. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the jackal. The jackal is heavily wounded. The sleepcap misses you. Unknown command. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. The sleepcap closely misses you. Unknown command. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. You hit the sleepcap with your +2 dagger of venom. You destroy the sleepcap! Your Fighting skill increases to level 2! You see here a jackal corpse. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You see here a jackal skeleton. You now have 163 gold pieces (gained 11). You open the door. 2 ufetubi come into view. The ufetubus shouts! There are monsters nearby! The ufetubus shouts! There is an open door here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (63% to hit) The searing ray hits the ufetubus. The ufetubus is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ufetubus! You kill the ufetubus! The searing ray hits the ufetubus. The ufetubus is heavily wounded. The searing ray hits the ufetubus. You kill the ufetubus! You finish channelling your searing ray. You start resting. Magic restored. There is an open door here. l - 2 lumpy blue potions (gained 1) Found a stone staircase leading up. There is an open door here. You see here a ring of protection from cold. You see here a jackal skeleton. You see here a jackal skeleton. You open the door. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. Okay, then. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Found a stone staircase leading down. You now have 169 gold pieces (gained 6). A quokka comes into view. A quokka is nearby! You hit the quokka with your +2 dagger of venom. The quokka is poisoned. The quokka is heavily wounded. You closely miss the quokka with your +1 vampiric falchion. The quokka closely misses you. You hit the quokka with your +2 dagger of venom. The quokka looks as sick as possible! The quokka is severely wounded. You barely miss the quokka with your +1 vampiric falchion. You kill the quokka! Found 13 gold pieces. You now have 182 gold pieces (gained 13). You now have 191 gold pieces (gained 9). A quokka comes into view. You barely miss the quokka with your +1 vampiric falchion. You miss the quokka with your +2 dagger of venom. The quokka bites you but does no damage. The quokka misses you. You closely miss the quokka with your +1 vampiric falchion. You barely miss the quokka with your +2 dagger of venom. The quokka closely misses you. You hit the quokka but do no damage. You hit the quokka with your +2 dagger of venom. The quokka misses you. The quokka barely misses you. You hit the quokka with your +2 dagger of venom. The quokka is poisoned. The quokka is almost dead. You barely miss the quokka with your +1 vampiric falchion. The quokka bites you. You closely miss the quokka with your +1 vampiric falchion. The quokka is almost dead. You hit the quokka with your +2 dagger of venom. You kill the quokka! HP restored. A scorpion comes into view. The scorpion moves out of view. A scorpion is nearby! The scorpion barely misses you. You barely miss the scorpion with your +2 dagger of venom. You hit the scorpion with your +1 vampiric falchion. The scorpion misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion with your +2 dagger of venom. The scorpion is moderately wounded. You hit the scorpion but do no damage. You feel very sick. The scorpion stings you but does no damage. You barely miss the scorpion with your +2 dagger of venom. The scorpion is moderately wounded. You hit the scorpion with your +1 vampiric falchion. You feel better. You feel very sick. The scorpion misses you. The scorpion barely misses you. You barely miss the scorpion with your +1 vampiric falchion. The scorpion is moderately wounded. You hit the scorpion with your +2 dagger of venom. You feel sick. The scorpion closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. x2 The searing ray hits the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you but does no damage. The searing ray hits the scorpion! You kill the scorpion! You feel sick. You start resting. You stop channelling your searing ray. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. An adder comes into view. An adder is nearby! An adder is nearby! The adder hisses angrily. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder! The adder is heavily wounded. The searing ray hits the adder! You kill the adder! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Found a stone staircase leading up. There is a stone staircase leading up here. An adder comes into view. The adder hisses angrily. A centaur comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to weaken: 100%) The glob of mercury hits the adder! The adder looks weaker. The mercury splashes! The adder is almost dead. The centaur shouts! The adder closely misses you. You miss the adder with your +1 vampiric falchion. The adder is almost dead. You hit the adder with your +2 dagger of venom. You kill the adder! A hound comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The hound barks! The centaur unwields a +0 shortbow. The centaur barely misses you. The centaur kicks you. The centaur hits you. The centaur kicks you but does no damage. Casting: Mercury Arrow (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur (87% to hit) The searing ray hits the centaur. The centaur is moderately wounded. The searing ray misses the hound. (Press . to maintain the ray.) The centaur hits you. The centaur misses you. The hound pauses to sniff the ground. The searing ray hits the centaur. The centaur is heavily wounded. The searing ray hits the hound. The hound is moderately wounded. The centaur hits you. The centaur closely misses you. The centaur barely misses you. The centaur closely misses you. Unknown command. The searing ray hits the centaur. The centaur is severely wounded. The searing ray hits the hound. The hound is severely wounded. The centaur hits you. The centaur kicks you but does no damage. The searing ray hits the centaur! You kill the centaur! The searing ray hits the hound. The hound is almost dead. You finish channelling your searing ray. Your Staves skill increases to level 2! Your Conjurations skill increases to level 5! You hit the hound with your +2 dagger of venom. You kill the hound! Your Evocations skill increases to level 5! Things that are here: a +0 shortbow; a hound corpse You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Found a mace. Found a sling. l - 3 lumpy blue potions (gained 1) A jackal comes into view. A phantom, an orc wizard and an orc come into view. The orc shouts! You hear a bark! You hear a shout! x2 You see here a scroll of identify. You hit the jackal with your +1 vampiric falchion. The jackal is heavily wounded. You hit the jackal with your +2 dagger of venom. You kill the jackal! The phantom barely misses you. 2 orcs come into view. The phantom hits you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A jackal comes into view. The jackal barks! The orc hits you with a +0 war axe. You hit the orc with your +1 vampiric falchion. You feel better. The orc is heavily wounded. You hit the orc with your +2 dagger of venom. The orc hits you with a +0 war axe. You slash the orc with your +1 vampiric falchion! You feel better. You kill the orc! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Something hits you. You see here a +0 war axe. You miss something with your +1 vampiric falchion. You miss something with your +2 dagger of venom. Something hits you. You miss something with your +1 vampiric falchion. You closely miss something with your +2 dagger of venom. Something barely misses you. You miss something with your +2 dagger of venom. You closely miss something with your +1 vampiric falchion. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Something hits you. You hit something but do no damage. You hit something with your +2 dagger of venom. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You miss something with your +2 dagger of venom. You hit something with your +1 vampiric falchion. The orc throws a boomerang. The boomerang misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Okay, then. It was a potion of heal wounds. You feel much better. Something hits you but does no damage. The orc throws a boomerang. The boomerang closely misses you. The orc throws a boomerang. A magic dart appears from out of thin air! The magic dart hits you. You hear some strange, mumbled words. You are confused. You feel much better. You bump into the rock wall. You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You bump into the rock wall. Something hits you. You bump into the rock wall. You feel less confused. Something hits you but does no damage. You closely miss something with your +1 vampiric falchion. You miss something with your +2 dagger of venom. You hear some strange, mumbled words. Something tries to affect you, but you resist. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a phantom (69% to hit) The searing ray hits the phantom. The phantom is lightly damaged. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) Something hits you. The searing ray hits the phantom! The phantom is moderately damaged. The searing ray hits the orc! You kill the orc! Something hits you. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the orc! You kill the orc! Something hits you. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the phantom. The phantom is heavily damaged. You finish channelling your searing ray. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. The phantom misses you. The phantom closely misses you. You hit the phantom with your +1 vampiric falchion. The phantom is severely damaged. You hit the phantom but do no damage. The phantom hits you but does no damage. You hit the phantom with your +2 dagger of venom. The phantom is almost destroyed. You barely miss the phantom with your +1 vampiric falchion. The phantom closely misses you. Unknown command. You hit the phantom with your +2 dagger of venom. The phantom is almost destroyed. You barely miss the phantom with your +1 vampiric falchion. The phantom hits you. The phantom blinks! You blink. The phantom hits you. You completely miss the phantom with your +1 vampiric falchion. The phantom is almost destroyed. You hit the phantom with your +2 dagger of venom. The phantom hits you. You hit the phantom with your +2 dagger of venom. You destroy the phantom! You have reached level 8! You feel clever. A jackal is nearby! The jackal barks! You hit the jackal with your +2 dagger of venom. The jackal is poisoned. The jackal is heavily wounded. You closely miss the jackal with your +1 vampiric falchion. The jackal bites you. You hit the jackal with your +2 dagger of venom. The jackal looks as sick as possible! The jackal is severely wounded. You hit the jackal with your +1 vampiric falchion. You kill the jackal! You see here a +0 war axe. HP restored. Magic restored. c - 3 scrolls of identify (gained 1) Found a notched sapphire ring. Found an escape hatch in the ceiling. You see here a ring of fire. Found a cloak. Found an escape hatch in the floor. Found a stone staircase leading down. Found a pair of boots. You see here a +0 pair of boots. You see here a +0 pair of boots. A scorpion comes into view. The helpless scorpion fails to defend itself. You hit the scorpion with your +2 dagger of venom. The scorpion is moderately wounded. You closely miss the scorpion with your +1 vampiric falchion. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion is moderately wounded. You closely miss the scorpion with your +1 vampiric falchion. The scorpion misses you. The scorpion closely misses you. You hit the scorpion with your +2 dagger of venom. The scorpion looks even sicker. The scorpion is heavily wounded. You hit the scorpion with your +1 vampiric falchion. You feel better. The scorpion stings you. You hit the scorpion but do no damage. The scorpion looks as sick as possible! The scorpion is severely wounded. You hit the scorpion with your +1 vampiric falchion. You kill the scorpion! You see here a scorpion corpse. You see here a scorpion corpse. You see here a +0 pair of boots. You see here a +0 pair of boots. u - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. Unknown command. A jelly comes into view. Found a stone staircase leading up. A jelly is nearby! A jelly is nearby! The jelly hits you but does no damage. You hit the jelly with your +1 vampiric falchion. Your graspers burn! The jelly is lightly wounded. You hit the jelly with your +2 dagger of venom. Your graspers burn! The jelly barely misses you. The jelly hits you but does no damage. You hit the jelly with your +2 dagger of venom. Your graspers burn! The jelly is heavily wounded. You hit the jelly with your +1 vampiric falchion. Your graspers burn! The jelly hits you. You are splashed with acid. You hit the jelly with your +2 dagger of venom. The acid corrodes you! Your graspers burn! The jelly is almost dead. You hit the jelly with your +1 vampiric falchion. You feel better. You kill the jelly! There is a stone staircase leading up here. You start resting. You are no longer corroded. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. A scorpion comes into view. Found a scroll of fear. A scorpion is nearby! A scorpion is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (79% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. Your Fighting skill increases to level 3! Unknown command. You see here a scorpion corpse. Found 18 gold pieces. v - a scroll of fear You now have 209 gold pieces (gained 18). Magic restored. Found a ring mail. You see here a +0 ring mail. Found a mace. There is a stone staircase leading down here. You see here a +0 mace. Found a scale mail. You see here a +0 scale mail. An adder zombie comes into view. An adder zombie is nearby! An adder zombie comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder zombie (79% to hit) The searing ray hits the adder zombie! The adder zombie is heavily damaged. (Press . to maintain the ray.) The searing ray hits the adder zombie. The adder zombie is severely damaged. The searing ray hits the adder zombie! You destroy the adder zombie! The searing ray hits the adder zombie. The adder zombie is moderately damaged. The searing ray hits the adder zombie. The adder zombie is heavily damaged. You finish channelling your searing ray. The adder zombie bites you. The adder zombie bites you but does no damage. You slash the adder zombie with your +1 vampiric falchion! You destroy the adder zombie! Found a scroll labelled EFOETU SESIRAE. A burial acolyte comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The burial acolyte shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (71% to hit) The searing ray hits the burial acolyte! The burial acolyte is moderately wounded. (Press . to maintain the ray.) The searing ray hits the burial acolyte! The burial acolyte is severely wounded. The searing ray hits the burial acolyte. The burial acolyte is almost dead. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. The burial acolyte is healed. The searing ray hits the burial acolyte! You kill the burial acolyte! You finish channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; a human corpse Found an ancient bone altar of Kikubaaqudgha. w - a scroll labelled EFOETU SESIRAE You start resting. HP restored. This is a scroll of acquirement! You see here a manual of Spellcasting. Something appears at your feet! You pick up a manual of Spellcasting and begin studying. Welcome back, Triskal the Coglin Conjurer. Press ? for a list of commands and other information. In 6 experience levels, you will have learned enough to assemble a masterpiece. Magic restored. Done exploring. Okay, then. Done exploring. Things that are here: a +0 robe; a +0 dagger; a human corpse You see here a +0 scale mail. There is a stone staircase leading down here. Okay, then. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. An adder comes into view. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, chance to weaken: 100%) The glob of mercury hits the adder! The adder looks weaker. The adder is almost dead. The adder hisses angrily. You hit the adder with your +1 vampiric falchion. The adder is almost dead. You barely miss the adder with your +2 dagger of venom. The adder closely misses you. You closely miss the adder with your +1 vampiric falchion. The adder is almost dead. You hit the adder with your +2 dagger of venom. You kill the adder! Your Spellcasting skill increases to level 4! Found a stormy altar of Qazlal. Magic restored. Found an escape hatch in the floor. Found a stone staircase leading down. You open the door. There is an open door here. A white imp comes into view. There is an open door here. Search for what [? for help]? temple Found a stone staircase leading down. You open the door. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found four altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a glowing silver altar of Zin and an ornate altar of the Wu Jian Council. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Okawaru welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Done exploring. Done exploring. Done exploring. An endoplasm comes into view. The endoplasm quivers. You can't go down here! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 shortbow; a hound skeleton Things that are here: a +0 robe; a +0 dagger You see here a +0 war axe. You see here a ring of fire. There is a stone staircase leading down here. You climb downwards. Found a long sword. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 217 gold pieces (gained 8). You open the door. Found 7 stones and a dented amethyst amulet. There is an open door here. You now have 228 gold pieces (gained 11). There is an open door here. Found a war axe. Found Kocoddur's Jewellery Shoppe. An orc comes into view. It is wielding a +0 whip. Found a red potion. The orc shouts! You see here 11 gold pieces. The orc barely misses you. You closely miss the orc with your +2 dagger of venom. You hit the orc with your +1 vampiric falchion. The orc hits you with a +0 whip. You closely miss the orc with your +1 vampiric falchion. The orc is severely wounded. You hit the orc but do no damage. The orc is poisoned. The orc hits you with a +0 whip. You hit the orc with your +1 vampiric falchion. You feel better. You kill the orc! You now have 239 gold pieces (gained 11). HP restored. An orc comes into view. It is wielding a +0 club and quivering poisoned darts. The orc shouts! Found a scroll of brand weapon. The orc barely misses you. You closely miss the orc with your +2 dagger of venom. You closely miss the orc with your +1 vampiric falchion. The orc barely misses you. You hit the orc with your +2 dagger of venom. The orc is lightly wounded. You hit the orc with your +1 vampiric falchion. The orc hits you with a +0 club. You slash the orc with your +1 vampiric falchion! You feel better. You kill the orc! Okawaru accepts your kill. You now have 266 gold pieces (gained 27). Things that are here: a +0 club; 2 poisoned darts k - 2 red potions (gained 1) w - a scroll of brand weapon Found a blade talisman. There is an open door here. You open the door. There is an open door here. You open the door. You open the door. There is an open translucent door here. There is an entrance to Kocoddur's Jewellery Shoppe here. There is an open translucent door here. You open the door. There is an open door here. q - 2 green potions (gained 1) There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. Found a robe. A hound comes into view. The hound barks! You hit the hound with your +2 dagger of venom. The hound is poisoned. The hound is lightly wounded. You barely miss the hound with your +1 vampiric falchion. The hound bites you. x2 You hit the hound with your +1 vampiric falchion. You feel better. The hound is heavily wounded. You hit the hound with your +2 dagger of venom. The hound closely misses you. The hound bites you. You hit the hound with your +1 vampiric falchion. You feel better. You kill the hound! Okawaru accepts your kill. You see here a hound corpse. You see here a blade talisman. x - a dark potion There is a stone staircase leading up here. An adder comes into view. An adder is nearby! The adder hisses angrily. The adder closely misses you. You miss the adder with your +2 dagger of venom. You miss the adder with your +1 vampiric falchion. The adder closely misses you. You miss the adder with your +2 dagger of venom. You hit the adder with your +1 vampiric falchion. The adder misses you. The adder bites you but does no damage. You hit the adder but do no damage. The adder is poisoned. The adder is moderately wounded. You slash the adder with your +1 vampiric falchion! You kill the adder! Okawaru accepts your kill. Found 6 stones. You see here 6 stones. You now have 272 gold pieces (gained 6). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. The white imp shouts! A white imp is nearby! The white imp shouts, "Return whence thou came, thou twisted moldwarp vulture!" The white imp barely misses you. You hit the white imp but do no damage. You hit the white imp with your +1 vampiric falchion. The white imp hits you. The white imp freezes you. The white imp gestures at you. The puff of frost hits you. You hit the white imp but do no damage. The white imp is heavily wounded. You hit the white imp with your +2 dagger of venom. The white imp misses you. You hit the white imp with your +1 vampiric falchion. The white imp is almost dead. You barely miss the white imp with your +2 dagger of venom. The white imp barely misses you. You closely miss the white imp with your +1 vampiric falchion. The white imp is almost dead. You hit the white imp but do no damage. The white imp gestures at you. The puff of frost hits you. You closely miss the white imp with your +1 vampiric falchion. The white imp is almost dead. You barely miss the white imp with your +2 dagger of venom. The white imp hits you. The white imp freezes you. You barely miss the white imp with your +2 dagger of venom. The white imp is almost dead. You closely miss the white imp with your +1 vampiric falchion. The white imp gestures at you. The puff of frost hits you. You hit the white imp but do no damage. The white imp is almost dead. You barely miss the white imp with your +1 vampiric falchion. The white imp gestures at you. The puff of frost hits you. The white imp hits you but does no damage. You hit the white imp with your +2 dagger of venom. The white imp is poisoned. The white imp is almost dead. You barely miss the white imp with your +1 vampiric falchion. You kill the white imp! Okawaru accepts your kill. You open the door. There is an open door here. A marrowcuda comes into view. You closely miss the marrowcuda with your +2 dagger of venom. You closely miss the marrowcuda with your +1 vampiric falchion. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You hit the marrowcuda but do no damage. You closely miss the marrowcuda with your +1 vampiric falchion. The marrowcuda bites you! Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (chance to affect: 88%) The marrowcuda's mind is blasted! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you! Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (moderately damaged, chance to affect: 88%) The marrowcuda's mind is blasted!! You blow up the marrowcuda! Okawaru accepts your kill. The marrowcuda disappears in a puff of smoke! x6 Your Staves skill increases to level 3! You start resting. HP restored. You start waiting. Done waiting. Done exploring. Search for what [Enter for "temple", or ? for help]? staff Can't find anything matching that. Done exploring. There is a stone staircase leading down here. Welcome back, Triskal the Coglin Conjurer. Okawaru says: Bring me glory in combat! Welcome back, Triskal the Coglin Conjurer. Okawaru says: Bring me glory in combat! Press ? for a list of commands and other information. You start waiting. Done waiting. j - 3 scrolls of silence (gained 1) Found a stone staircase leading up. Found 21 gold pieces. Found a red potion. You now have 293 gold pieces (gained 21). Found 7 gold pieces. k - 3 red potions (gained 1) You now have 300 gold pieces (gained 7). Prince Ribbit comes into view. A centaur comes into view. Prince Ribbit gives a loud, deep croak! Prince Ribbit blinks! You start waiting. Prince Ribbit is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Prince Ribbit (63% to hit) The searing ray misses Prince Ribbit. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-532-g34712576ec 0.33-a0-541-g8bf3021b3d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Triskal] Species: Coglin Job: Conjurer HP: 58/58; mods: 0/0 MP: 12/14; mod: 0 Stats: 7 (7) 20 (20) 13 (13) Position: (52, 26), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 3 | 369 | 69/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 20 | 3 | 359 | 3/238 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 3 | 359 | 3/238 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 20 | 4 | 774 | 67/353 Conjurations | X | 1 | 20 | 5 | 1058 | 167/357 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/70 Evocations | X | 1 | 20 | 5 | 585 | 140/179 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 300 #23: 5877 #24: -1353584568 #34: 1 #35: 258 #49: 381 Mutations: off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) no jewellery: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: +2 dagger of venom {Mira} eq slot #1, inv slot #7: +0 cloak eq slot #4, inv slot #20: +0 pair of boots eq slot #5, inv slot #15: +1 vampiric falchion {Tae} eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: F......c.# ........# .......# ...... ... ....# ... ... .... #### #.######.# ..... ..####F....... .....# #.##@.....###. #.#..##.##........# #.................# ####.##............# ...................... #########......##.......##. ....#########..########## ...............######## ....................... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>