Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 2451243211757579321 28 Triskal the Grave Robber (level 3, 23/24 HPs) Began as a Coglin Necromancer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:35 (880 turns). Triskal the Grave Robber (Coglin Necromancer) Turns: 880, Time: 00:02:35 Health: 23/24 AC: 3 Str: 8 XL: 3 Next: 14% Magic: 5/6 EV: 11 Int: 16 God: Gold: 82 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . a - +0 dagger {Octavia} rCold . . . d - +0 dagger {Jingyi} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Octavia} d - a +0 dagger (offhand) {Jingyi} Missiles j - 6 poisoned darts Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls h - a scroll of revelation {unknown} i - a scroll of identify {unknown} Potions c - a potion of magic f - 2 potions of attraction {unknown} g - a potion of moonshine {unknown} k - 2 potions of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 5% 2 Vampiric Draining Necr 15% 2d7 11% 3 Animate Dead Necr 15% N/A 34% 4 Curse of Agony Necr 15% N/A 69% 5 Awaken Armour Erth/Frge 2% N/A 90% 4 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 1% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (chance to affect: 64%) Your soul wisp returns to where it belongs. The endoplasm is no longer weakened. A fragment of the giant cockroach's soul is dislodged from its body. The giant cockroach looks weaker. The giant cockroach barely misses you. Your soul wisp touches the giant cockroach. The endoplasm hits you but does no damage. You hit the giant cockroach with your +0 dagger. You kill the giant cockroach! The endoplasm hits you. Your soul wisp touches the endoplasm. The endoplasm hits you. Your soul wisp touches the endoplasm. The endoplasm dies! You see here a giant cockroach corpse. You open the door. There is an open door here. Your soul wisp disappears in a puff of smoke! Magic restored. A bat comes into view. A bat is nearby! A bat is nearby! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, chance to affect: 64%) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. x2 You hit the bat with your +0 dagger. The bat is moderately wounded. You closely miss the bat with your +0 dagger. The bat hits you. You miss the bat with your +0 dagger. The bat is moderately wounded. You hit the bat with your +0 dagger. You kill the bat! You see here a bat corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..................>.......... #......[###................. #.......# #.............#### #.......# #######+#.....# # ###.##.......# #.....####'#### ......<......# #.....##......# ###.##.......# #.....+.......# #.#####.######.....##.†....# .... .......@...............' ##### ######.....##.###......# #..###.#.# #......# #..# ...# #......# #.#. #..# #......# #. # ..# #......# #. #.# ######## #. .# There were no monsters in sight! Vanquished Creatures 2 bats (D:2) An endoplasm (D:1) 2 giant cockroaches A goblin (D:1) 2 hobgoblins A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 9 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Triskal the Coglin Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/4 761 | D:2 | Reached XP level 3. HP: 21/24 MP: 6/6 880 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic D:2: layout_basic, grunt_decor_one_mirror, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Stealth | 2 | 2.0 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 97 Cast: Soul Splinter || 17 Armour: Robe || 52 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 878 | 875 | 3 | 0 | 658 | 2 | 439.0 | Dungeon | 878 | 875 | 3 | 0 | 658 | 2 | 439.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 714 daAuts D:2: 164 daAuts