Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 17183505347729253105 59 Triskal the Conjurer (level 4, 0/30 HPs) Began as a Coglin Conjurer on Mar 5, 2025. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1680 turns). Triskal the Conjurer (Coglin Conjurer) Turns: 1680, Time: 00:03:11 Health: 0/30 AC: 3 Str: 7 XL: 4 Next: 3% Magic: 0/7 EV: 11 Int: 20 God: Gold: 139 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . e - +0 short sword {Hrodulf} rCold . . . g - +0 dagger {Jim} rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: hasted, revving, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) {Hrodulf} g - a +0 dagger (offhand) {Jim} Armour a - a +0 robe (worn) h - a +0 cloak (worn) Scrolls c - a scroll of silence {unknown} f - a scroll of amnesia {unknown} i - a scroll of identify j - a scroll of blinking {unknown} m - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of moonshine k - a potion of curing {unknown} l - a potion of haste n - a potion of cancellation {unknown} Skills: + Level 2.4 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 4.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Hailstorm Conj/Ice 10% 3d6 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) You focus your ray upon the bat. The searing ray hits the bat! You kill the bat! The searing ray hits the endoplasm. The endoplasm is moderately wounded. (Press . to maintain the ray.) You feel sick. You have reached level 4! You feel clever. The searing ray hits the endoplasm. The endoplasm is severely wounded. You feel sick. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the endoplasm. You kill the endoplasm! You feel sick. Unknown command. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. You finish channelling your searing ray. You feel sick. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. It was a potion of haste. You feel yourself speed up. You feel sick. The ribbon worm closely misses you. The web tears apart. You feel sick. You hit the ribbon worm with your +0 short sword. The ribbon worm is severely wounded. You hit the ribbon worm with your +0 dagger. You feel sick. You are no longer poisoned. The ribbon worm bites you. You die... ... .). # ... ## #.#.#.. .#.#. ... # #w# #.#@# #.#.#####.# #.........#### ###.########.## .##########......##...## .................#.....## .##########.............# ##...###.#.....## #........##...## You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) 3 bats 5 endoplasms 2 giant cockroaches 3 goblins 6 hobgoblins 6 kobolds A quokka (D:1) 3 ball pythons 5 frilled lizards 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Triskal the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 467 | D:1 | Found a faded altar of an unknown god. 609 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:1 | Reached XP level 3. HP: 23/24 MP: 1/6 886 | D:1 | Learned a level 3 spell: Hailstorm 1674 | D:2 | Reached skill level 4 in Conjurations 1675 | D:2 | Reached XP level 4. HP: 13/30 MP: 3/7 1680 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, chequers_ecumenical_altar_grove, minmay_tall_x D:2: layout_loops_corners, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.4 Spellcasting | 2 | 2.2 Stealth | 2 | 2.3 Conjurations | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Short sword | 61 | 1 || 62 Dagger | 59 | 1 || 60 Cast: Magic Dart | 21 | || 21 Searing Ray | 2 | || 2 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 35 | 1 || 36 Dodge: Dodged | 52 | 1 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1676 | 1631 | 45 | 84 | 1212 | 2 | 838.0 | Dungeon | 1676 | 1631 | 45 | 84 | 1212 | 2 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1110 daAuts D:2: 566 daAuts