Dungeon Crawl Stone Soup version 0.31-a0-145-g046c7d2549 (webtiles) character file. Game seed: 15610515382580358068 26 TrollFarmer the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on June 4, 2023. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:11:01 (1236 turns). TrollFarmer the Conjurer (Deep Elf Conjurer) Turns: 1236, Time: 00:11:02 Health: -4/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 8/8 EV: 12 Int: 22 God: Gold: 125 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . n - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . v - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused, brilliant A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons e - a +0 short sword n - a +0 sling (weapon) Missiles m - 7 poisoned darts Armour a - a +0 robe (worn) v - a +0 pair of boots (worn) Magical Staves j - a staff of death s - a staff of cold Scrolls d - a scroll of poison {unknown} f - 2 scrolls of acquirement {unknown} i - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} l - a scroll of teleportation {unknown} q - a scroll of enchant weapon {unknown} r - a scroll of magic mapping {unknown} t - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} g - 2 potions of brilliance h - a potion of might {unknown} o - a potion of curing {unknown} p - a potion of ambrosia {unknown} u - a potion of degeneration {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.8 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 13% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Flame Wave Conj/Fire 22% 2d8 38% 4 Fulminant Prism Conj/Hex 11% 3d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 38% 4 Sticky Flame Conj/Fire 22% 2d4 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund, Terence Message History Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A puff of flame appears from out of thin air! The puff of flame hits you! Fire: n) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a sling bullet. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Fire: n) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 hand axe of flaming and wearing a +0 scale mail (56% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You bump into the rock wall. Something hits you! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Okay, then. You're too confused to cast spells. You bump into the rock wall. Something hits you. You die... #.# #@# #.# #.# #{# #.# ####.############ #...<..@..@.....# #.<.############.######## ..... #........# ###. ########.# # #.# #.# #.# ... #.# ### #.# #.# You could see Terence. Vanquished Creatures 4 ball pythons (D:1) 3 bats (D:1) 2 endoplasms A giant cockroach (D:2) 5 goblins A quokka (D:1) 2 frilled lizards 5 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrollFarmer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 728 | D:1 | Learned a level 2 spell: Searing Ray 982 | D:2 | Found a stormy altar of Qazlal. 1222 | D:2 | Noticed Sigmund 1225 | D:2 | Noticed Terence 1236 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, minmay_large_rounded_square, minmay_nonomino_d4 D:2: layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons, basic_altar, minivault_27, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Short sword || 2 Fire: Sling || 23 Cast: Magic Dart || 33 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1244 | 1244 | 0 | 352 | 147 | 2 | 622.0 | Dungeon | 1244 | 1244 | 0 | 352 | 147 | 2 | 622.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts D:2: 306 daAuts