Dungeon Crawl Stone Soup version 0.31-a0-145-g046c7d2549 (webtiles) character file. Game seed: 3832128632562003122 30 TrollFarmer the Conjurer (level 3, -6/20 HPs) Began as a Deep Elf Conjurer on June 4, 2023. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 1 of the Dungeon. The game lasted 00:10:19 (1566 turns). TrollFarmer the Conjurer (Deep Elf Conjurer) Turns: 1566, Time: 00:10:20 Health: -6/20 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 0/10 EV: 12 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of fire e - a +6 ring of dexterity Scrolls f - a scroll of fog {unknown} Potions b - 2 potions of magic Skills: * Level 1.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ***[( Annotations: D:1 Terence Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +3 scale mail of fire resistance (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence bares his teeth. Terence closely misses you. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +3 scale mail of fire resistance (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence drinks a potion. Terence is healed! The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! Ouch! That really hurt! You die... ..♣.^.♣ ##.....## #.## .P♣..P♣ ##...## #.#### ♣♣♣♣.♣♣ ##'## #....# .♣♣P.♣ #.# ####.# .♣♣P.#########.##### #.# ..P......#.........# #.# ............#...##.## #.# .PP.......#....@..#.######.# P♣♣P.###..#.....@###.......# .♣♣..♣ ######..##.#.######## ♣♣♣♣.♣♣#..#....###.## PP♣...♣#..#.##.# ### ..♣.^.♣#....##)# ~♣♣~~~♣#.#####.############## P♣♣P~P♣####........##.......# ♣♣♣♣8♣♣ ##.##.###.(#.#####.# ♣ ♣♣♣ ##............# #.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 4 endoplasms (D:1) A goblin (D:1) 2 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 5 frilled lizards (D:1) 2 kobolds (D:1) 7 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrollFarmer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Found Circh's Antique Armour Shop. 177 | D:1 | Found Cuducyo's Weapon Boutique. 405 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 450 | D:1 | Found Ruyrcha's General Store. 685 | D:1 | Reached skill level 1 in Fighting 755 | D:1 | Found Supaakev's General Store. 1142 | D:1 | Found Etromeja's Assorted Antiques. 1249 | D:1 | Reached XP level 3. HP: 14/20 MP: 5/10 1545 | D:2 | Noticed Terence 1556 | D:1 | Learned a level 2 spell: Searing Ray 1566 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_loops_corners, serial_shops, nicolae_shop_real_fake_doors, nicolae_shop_stone, nicolae_shop_tiny_waterfront, shop, nicolae_shop_hallway_plus D:2: layout_rooms, minmay_guardbox, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Whip || 7 Cast: Magic Dart || 52 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1566 | 1566 | 0 | 353 | 480 | 2 | 783.0 | Dungeon | 1566 | 1566 | 0 | 353 | 480 | 2 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1561 daAuts D:2: 4 daAuts