Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 14411536476752176867 39 TrollFarmer the Caller (level 3, -6/14 HPs) Began as a Felid Summoner on June 19, 2023. Killed from afar by Sigmund (11 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:11:49 (1910 turns). TrollFarmer the Caller (Felid Summoner) Turns: 1910, Time: 00:11:50 Health: -6/14 AC: 1 Str: 4 XL: 3 Next: 26% Magic: 2/8 EV: 32 Int: 18 God: Gold: 58 SH: 0 Dex: 16 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... b - amulet of the acrobat Stlth + c - ring of flight HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: acrobat @: confused, acrobatic, flying, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Jewellery b - an amulet of the acrobat (around neck) c - a ring of flight (left paw) Scrolls f - a scroll of immolation {unknown} g - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of might {unknown} e - a potion of curing Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.6 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 76% N/A 2% 1 b - Call Imp Summ 38% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 19% N/A 8% 3 Summon Guardian Golem Hex/Summ 10% N/A 19% 3 Summon Lightning Spire Summ/Air 10% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - Sigmund Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, slightly transparent) Sigmund is invisible, and you have no allies that can see him. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Sigmund points at you and mumbles some strange words. You are confused. Are you sure you want to stumble around while confused and next to your quokka? [Y]es or [N]o only, please. Are you sure you want to stumble around while confused and next to your quokka? You miss your cerulean imp. Your cerulean imp disappears in a puff of smoke! Sigmund hits you from afar with a +0 heavy scythe! Ouch! That really hurt! Are you sure you want to stumble around while confused and next to your quokka? [Y]es or [N]o only, please. Are you sure you want to stumble around while confused and next to your quokka? Okay, then. Okay, then. You're too confused to cast spells. Are you sure you want to stumble around while confused and next to your quokka? [Y]es or [N]o only, please. Are you sure you want to stumble around while confused and next to your quokka? Okay, then. Your quokka seems less confused. What are your orders? t - Meow! Anything else - Cancel. Okay, then. Your quokka bites Sigmund. Sigmund casts a spell at you. The magic dart hits you! Ouch! That really hurt! You die... #.# #.# #.# #.# #.############ ## . .............#+#+### .. .. ############†......# #.#.#.#.#.. #.......###......... ####....@..##.#.#.#.#.#.# ........r...............# ........).@..#.#.#.#.#.#. .....##+#'#.r............ ..... #.#..#.#.#.#.#.#.# ##### #............5.... #..##.#.#5#.#.#.#. #..#............ #..#.#.#.#.#.#.#.. You could see Sigmund (invisible) and 2 friendly quokkas. Vanquished Creatures (collateral kills) 2 adders (D:2) A worm (D:2) A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins A quokka (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrollFarmer the Felid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 363 | D:1 | Reached XP level 2. HP: 11/11 MP: 3/6 492 | D:1 | Learned a level 2 spell: Call Imp 1872 | D:2 | Reached XP level 3. HP: 14/14 MP: 4/8 1876 | D:2 | Noticed Sigmund 1910 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_cross, nrook_campfire, grunt_decor_one_mirror D:2: minmay_angry_zag, layout_basic, hex_medium, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 28 Call Imp || 9 Armour: Skin || 1 Dodge: Dodged || 2