Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 5038372387879555954 6 TrollFarmer the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on July 30, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:24 (157 turns). TrollFarmer the Conjurer (Octopode Conjurer) Turns: 157, Time: 00:01:24 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . b - ring of positive energy rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery b - a ring of positive energy (left tentacle) Potions a - a potion of magic Skills: - Level 2.0 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You squeeze the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. You squeeze the hobgoblin, but do no damage. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! Your Stealth skill increases to level 3! You see here a hobgoblin corpse. You start resting. Magic restored. You start resting. HP restored. You see here a hobgoblin corpse. Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# #.# .. #†#.#.# ##.#.#.# ######..#.#.# ........#.#.# #..@#.#.# # #.....#.# ###### #.....#.#### ##..... #.#.)......###...##. #.#.#..##.#.#..##... #.#.#.†##.###..#...# #.#.#..##.##......## #.#.#...#.####.#### #...#...#.# #.## There were no monsters in sight! Vanquished Creatures A goblin (D:1) 3 hobgoblins (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrollFarmer the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_b, co_window_broadway_c, co_window_broadway_a, co_window_paths_c, co_window_2corner, co_window_paths_c, co_window_2corner, co_window_of_opportunity_c, co_window_paths_e, glass_columns_a Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 3 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 9 Dodge: Dodged || 2