Turner1 Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -15, D:1) a +0 club 3 stones (15, -15, D:1) a stone (34, -22, D:1) a +0 club (39, -24, D:1) 2 boomerangs (unseen) (44, -23, D:1) a +0 club a potion of curing (60, -21, D:1) a +0 robe Level 2 of the Dungeon (1, -11, D:2) a +0 dagger a cursed -3 club (3, -11, D:2) a +0 club (14, -19, D:2) a +0 short sword (32, -3, D:2) a stone (33, -4, D:2) a stone (34, -8, D:2) a +0 whip (34, 26, D:2) a +0 club (35, 29, D:2) a +0 flail (36, 25, D:2) a +0 spear (39, -4, D:2) a +0 club (49, 13, D:2) a +0 robe (51, -7, D:2) 4 large rocks Level 3 of the Dungeon (3, 28, D:3) a +0 short sword (3, 31, D:3) a stone (3, 32, D:3) a stone (3, 33, D:3) a stone (7, 13, D:3) a +0 scale mail (16, 37, D:3) a +0 dagger (18, 5, D:3) 9 stones (21, 27, D:3) a +0 short sword (25, 23, D:3) 20 stones (27, -7, D:3) 25 sling bullets (37, 29, D:3) 15 stones (44, -3, D:3) a +0 chain mail (45, 18, D:3) a +0 short sword (46, 16, D:3) a +0 whip (48, 13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, -42, D:4) a +4 dagger a +0 robe (3, -43, D:4) a +0 dagger (unseen) (4, -17, D:4) 23 bolts (11, -39, D:4) a +0 spear (21, -16, D:4) 26 stones (22, -18, D:4) a +0 spear (25, -46, D:4) a +0 long sword (28, -17, D:4) a +1 flail of draining Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 ring mail "Bakuch" {rN+ Int+2 Dex-3} (4310 gold) It affects your intelligence (+2). It affects your dexterity (-3). It protects you from negative energy. the ring of Mirth {rN+ Slay+2} (3540 gold) [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. the +2 leather armour "Hoymm" {Harm Slay+3} (3160 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases damage dealt and taken. the ring "Fisum" {*Contam rN+++ rCorr Int+5} (5290 gold) [ring of resist corrosion] It affects your intelligence (+5). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (8, 29, D:5) a +0 giant club (17, 0, D:5) 20 bolts (41, 43, D:5) a +0 dagger (51, 1, D:5) a +0 robe (55, 3, D:5) a cursed -1 whip (55, 4, D:5) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now)