Dungeon Crawl Stone Soup version 0.32-a0-1028-gf613fa27ca (webtiles) character file. Game seed: 4922407351031093683 2 TwadoKnight the Apothecary (level 1, 14/15 HPs) Began as a Djinni Conjurer on Apr 27, 2024. Got out of the dungeon alive. The game lasted 00:00:31 (15 turns). TwadoKnight the Apothecary (Djinni Conjurer) Turns: 15, Time: 00:00:31 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging + Level 1.8 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5985 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, TwadoKnight the Djinni Conjurer. Will you be the one to retrieve the incredible Orb of Zot from the depths? Press ? for a list of commands and other information. Found a rapier and a glowing golden amulet. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Found a book of Movement. A rat and a ball python come into view. There are monsters nearby! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat squeaks loudly. You hear a shout! A bat comes into view. The bat moves out of view. The ball python hisses angrily. You hear a shout! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! The endoplasm quivers. A goblin comes into view. It is wielding a +0 dagger. The bat closely misses you. The bat barely misses you. The bat attacks as it pursues you! The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. There is a staircase leading out of the dungeon here. You have escaped! #.#. ... # ##... #####.. #.###.:..##..". #.#...#...J..# ##.........#..# #...)#####g..#..g... ....#.....#..#.#.... ...#.......#...# ... #....@b...#....... #..#.......#..#.### #..#.....#.....# ##..#####....### ##. .#### # ## You could see an endoplasm, a goblin and a bat. Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwadoKnight the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | TwadoKnight set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, dreamdust_ecumenical_altar_drowned_temple Action || total ---------------------------++------- Cast: Magic Dart || 3 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 3 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 3 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 15 daAuts