Dungeon Crawl Stone Soup version 0.28-a0-984-g3775c662fe (webtiles) character file. Game seed: 12517882897855076684 4112 Twinkles the Skirmisher (level 10, -18/75 HPs) Began as a Djinni Gladiator on Dec 4, 2021. Was a Follower of Uskayaw. Demolished by a two-headed ogre (23 damage) ... on level 8 of the Dungeon. The game lasted 00:47:31 (10768 turns). Twinkles the Skirmisher (Djinni Gladiator) Turns: 10768, Time: 00:47:32 Health: -18/75 AC: 6 Str: 15 XL: 10 Next: 51% Gold: 339 EV: 14 Int: 13 God: Uskayaw [*.....] SH: 0 Dex: 14 rFire + + + SeeInvis . b - +7 rapier "Jiuxeg" {flame, rF+} rCold x . . Faith . (no shield) rNeg . . . Spirit . t - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will +.... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Stomp You were on level 8 of the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 359 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger of venom b - the +7 rapier "Jiuxeg" (weapon) {flame, rF+} (You found it on level 4 of the Dungeon) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. g - a +0 hunting sling k - a +2 dagger of chaos w - a +0 long sword Missiles d - 7 throwing nets i - 3 boomerangs j - 14 poisoned darts (quivered) r - 4 javelins s - 135 stones y - 35 sling bullets Armour c - a +0 helmet (worn) e - a +0 pair of gloves (worn) t - a +0 leather armour (worn) Wands h - a wand of acid (13) q - a wand of flame (25) Scrolls f - a scroll of immolation {unknown} m - a scroll of blinking {unknown} o - a scroll of fear {unknown} p - 2 scrolls of acquirement {unknown} v - a scroll of amnesia {unknown} D - a scroll of magic mapping {unknown} Y - a scroll of teleportation Potions l - a potion of might {unknown} n - a potion of resistance {unknown} x - a potion of ambrosia {unknown} z - a potion of mutation {unknown} A - 2 potions of attraction C - a potion of brilliance {unknown} H - 2 potions of haste I - 2 potions of invisibility J - 2 potions of curing Skills: + Level 7.1 Fighting + Level 5.6(6.1) Short Blades - Level 3.5(5.1) Long Blades - Level 1.5 Throwing - Level 4.4 Armour - Level 6.0 Dodging + Level 5.1 Spellcasting + Level 4.9 Invocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 2% 1 b - Scorch Fire 32% 2d7 4% 2 c - Ensorcelled Hibernat Hex/Ice 32% N/A 4% 2 d - Portal Projectile Hex/Tloc 32% N/A 9% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * D:5 ([[ D:7 [* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre's fire resistance burns away. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the two-headed ogre but does no damage. The two-headed ogre is moderately wounded. You barely miss the two-headed ogre. The two-headed ogre is moderately wounded. You puncture the two-headed ogre! You burn the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club! You can now pass through a line of other dancers. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is heavily wounded. Aiming: Line Pass Press: ? - help, Dir - move target, p - two-headed ogre The two-headed ogre appears confused. You can no longer pass through a line of other dancers. The two-headed ogre is no longer more vulnerable to fire. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. You hit the two-headed ogre. You burn the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... #.. #.# #.# ##### #.# # #...# #.# .... ####...# #.# ####..... #####.....######.#######....... ...........[)