TwistedFlax Level 1 of the Dungeon (0, 3, D:1) a +0 whip (6, 3, D:1) a +0 dagger (9, 51, D:1) a +0 club (10, 20, D:1) a +0 dagger (17, 46, D:1) a +0 robe (17, 49, D:1) 10 poisoned darts (32, 14, D:1) a +0 whip (32, 22, D:1) 12 bolts (32, 23, D:1) 22 arrows (32, 40, D:1) 13 sling bullets (34, 11, D:1) a +0 short sword (36, 14, D:1) a +0 club (37, 16, D:1) a +0 dagger Level 2 of the Dungeon (2, -16, D:2) a +0 leather armour (8, -20, D:2) a +0 dagger (11, -5, D:2) a +0 dagger (16, 1, D:2) a +0 dagger (18, 9, D:2) a +0 buckler (19, -8, D:2) a +0 dagger (26, -11, D:2) a +0 leather armour (29, 8, D:2) 26 arrows (37, 18, D:2) a +0 buckler (48, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, -14, D:3) a +0 whip (5, -13, D:3) a +0 chain mail (13, -8, D:3) a +0 dagger (14, -3, D:3) a +0 scale mail (27, -16, D:3) a +0 club (27, -12, D:3) a +0 leather armour (28, -34, D:3) a +0 short sword (28, -19, D:3) a +0 short sword (30, -34, D:3) a +0 battleaxe (30, -8, D:3) a +0 dagger (49, -42, D:3) 24 bolts Level 4 of the Dungeon (1, -27, D:4) a +0 spear (1, -25, D:4) a +0 mace (3, -25, D:4) a +0 falchion (6, -12, D:4) a +0 dagger (6, -11, D:4) a +0 club (6, -9, D:4) a +0 falchion (10, -12, D:4) a +0 dagger a +0 robe (15, 0, D:4) a +0 club (21, -34, D:4) 15 bolts (28, -35, D:4) 16 arrows (32, -26, D:4) a +0 club (35, -27, D:4) a +0 club a +0 hunting sling a +1 dagger of electrocution (37, -27, D:4) a +0 club a +0 club a +0 dagger (38, -27, D:4) a +0 dagger a +0 animal skin a +0 helmet (38, -26, D:4) a +0 club (40, -9, D:4) a +0 flail (40, 1, D:4) 14 bolts (46, -28, D:4) the +1 short sword of Devits {vamp, *Drain rElec Str+2 Int+3 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. Zin disapproves of the use of such an item. (53, -7, D:4) a +0 flail Level 5 of the Dungeon (0, 7, D:5) 22 arrows (1, 12, D:5) a +0 dagger (2, 42, D:5) a +0 scale mail (4, 9, D:5) 21 sling bullets (7, 23, D:5) a +0 leather armour (11, 33, D:5) a +0 mace (28, 25, D:5) a +0 whip (32, 44, D:5) 16 bolts (35, 36, D:5) a +0 dire flail a +0 robe (37, 6, D:5) a +0 shortbow 15 arrows (37, 47, D:5) a +0 hunting sling (43, 38, D:5) a +0 ring mail (55, 18, D:5) a +0 broad axe Level 6 of the Dungeon (3, 7, D:6) 17 arrows (8, -3, D:6) a +0 leather armour (8, -2, D:6) a +0 short sword a +0 giant club (9, 22, D:6) 2 potions of lignification 2 potions of degeneration a potion of attraction (9, 24, D:6) 22 bolts (10, -1, D:6) a +0 war axe (10, 18, D:6) the +7 rapier "Buwnoqei" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (11, 23, D:6) a +0 mace (12, 23, D:6) 19 sling bullets (17, -1, D:6) a +0 club a +0 leather armour (18, -2, D:6) a +0 club (18, -1, D:6) a +0 club (19, 2, D:6) a +0 hand axe (22, 10, D:6) a +0 robe (26, 2, D:6) a +0 short sword a +0 ring mail (31, 10, D:6) 14 arrows (36, 36, D:6) a +0 hunting sling (41, 10, D:6) a +3 battleaxe of venom a +0 plate armour (42, 11, D:6) a +0 mace (43, 5, D:6) a +0 leather armour Level 7 of the Dungeon (4, -2, D:7) 17 arrows (19, 4, D:7) a +0 dagger (20, 1, D:7) a potion of degeneration (31, -3, D:7) a +0 short sword (31, -2, D:7) 8 poisoned darts (32, -3, D:7) a +0 dagger (33, -3, D:7) 7 poisoned darts (33, 0, D:7) 13 arrows (34, -33, D:7) a +0 quarterstaff (35, 0, D:7) a +0 short sword (35, 12, D:7) 17 arrows (42, -18, D:7) a +1 rapier of flaming (42, -15, D:7) a hound corpse (skeletalised by now) (47, -18, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +4 halberd (still there?) a +0 robe (still there?)