Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13194847658448667877 149 Tyche the Ducker (level 5, 0/36 HPs) Began as a Djinni Conjurer on Jan 9, 2025. Slain by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 00:07:32 (2514 turns). Tyche the Ducker (Djinni Conjurer) Turns: 2514, Time: 00:07:32 Health: 0/36 AC: 2 Str: 6 XL: 5 Next: 56% Gold: 135 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} d - 4 scrolls of identify {unknown} e - a scroll of immolation f - 2 scrolls of enchant weapon {unknown} h - a scroll of amnesia {unknown} l - 2 scrolls of enchant armour {unknown} Potions c - 2 potions of enlightenment {unknown} g - a potion of cancellation {unknown} i - a potion of magic {unknown} j - a potion of heal wounds {unknown} k - a potion of attraction {unknown} m - a potion of curing {unknown} n - a potion of mutation {unknown} Skills: + Level 0.5 Fighting + Level 3.9 Dodging + Level 3.3 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 f - Lesser Beckoning Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! n - a purple potion You now have 135 gold pieces (gained 8). A sleepcap comes into view. The magic dart hits the sleepcap but does no damage. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you! You die... #.# #.# #.# #.# ###.# ....# ##### ##### ####...##### ### ###..........# #.###.........##@# ............#.##f# #.###.#.##..#.#.#....... #.# #.#.......## ###..## #.# †......#### # #.##..#.##.# #.##..[...... ..##.[.....#. #.##..# .#. You could see a sleepcap. Vanquished Creatures 8 adders 2 dart slugs 2 ribbon worms (D:2) 8 ball pythons 2 endoplasms (D:2) 6 giant cockroaches 14 goblins 7 hobgoblins A quokka (D:1) 4 bats 2 frilled lizards 3 kobolds 9 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tyche the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tyche set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 241 | D:1 | You are sucked into a shaft and drop 1 floor! 602 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 602 | D:1 | Learned a level 1 spell: Slow 771 | D:1 | Found a faded altar of an unknown god. 1280 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1799 | D:2 | Reached XP level 5. HP: 33/35 MP: 0/0 1799 | D:2 | Learned a level 2 spell: Lesser Beckoning 2450 | D:3 | Identified the +7 chain mail "Udwappicw" {rElec rPois | Int+2} 2514 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, hellmonk_ecumenical_altar_blasted D:2: minmay_wonky_spiral, layout_loops_corners, minmay_snake_closets D:3: kennysheep_the_goblin_king, layout_loops_cross, lemuel_crystal_altar, serial_shops, nicolae_shop_trees, grunt_decor_fettered Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.3 Dodging | 3 | 3.9 Fighting | | 0.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Punch | 2 | || 2 Cast: Magic Dart | 67 | 82 || 149 Searing Ray | 3 | 2 || 5 Armour: Robe | 10 | 15 || 25 Dodge: Dodged | 8 | 10 || 18