Dungeon Sprint DCSS version 0.27-a0-1287-gca74d27db6 (webtiles) character file. Game seed: 5099200890929801150 0 UncommonGray the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on June 15, 2021. Slain by a redback (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:20 (15 turns). UncommonGray the Conjurer (Deep Elf Conjurer) Turns: 15, Time: 00:00:21 Health: -2/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 3d4 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, UncommonGray the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. A komodo dragon and a redback come into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - redback Aim: a redback (asleep, 100% to hit) The magic dart hits the redback but does no damage. The komodo dragon hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - redback Aim: a redback (100% to hit) The magic dart hits the redback. The redback is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - redback Aim: a redback (lightly wounded, 100% to hit) The magic dart hits the redback! The redback is moderately wounded. The redback bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - redback Aim: a redback (moderately wounded, 100% to hit) The magic dart hits the redback. The redback is heavily wounded. The redback bites you! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#..#......# #.........@......# ####'#####s'###### #.......##l'# #.......##... #.......##.... #...<...##..... #.......##...### #.......##..## #.......# You could see a komodo dragon and a redback. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | UncommonGray the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D | Noticed a redback 11 | D | Noticed a komodo dragon 15 | D | Slain by a redback Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_2, final_vault] Action || total -------------------------++------- Cast: Magic Dart || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 11 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 11 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts