Dungeon Crawl Stone Soup version 0.33-a0-549-g2ebf7937d9 (webtiles) character file. Game seed: 201465696299334184 75 Unforgiven the Conjurer (level 4, -8/27 HPs) Began as an Octopode Conjurer on Dec 10, 2024. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1444 turns). Unforgiven the Conjurer (Octopode Conjurer) Turns: 1444, Time: 00:02:18 Health: -8/27 AC: 1 Str: 6 XL: 4 Next: 31% Magic: 0/8 EV: 12 Int: 22 God: Gold: 123 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of resistance {unknown} e - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 2.1 Dodging + Level 2.8 Stealth + Level 0.6 Unarmed Combat * Level 3.2 Spellcasting * Level 4.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... .....)#########..## ### # #.#.#......####.## #.. . ................### ... # #.#.#...##.######.##### ##.#### ........##.#.......... ...... #.##.#.###.#.#.#.#..# #.# ## #. #.#.# #.#........# ##.###. # ..... ....#.#.#..# ###...... ###### ###....@...#####......#. #.#.#.#.............#. #....g....#.#.#.....#. ##.##.##...........##. #.##g##..#.#.#...###. #...g............# ## ####.###.#.#.#...# #................# #.##.##.########## You could see 3 gnolls. Vanquished Creatures Terence (D:2) A gnoll (D:2) An adder (D:2) 2 dart slugs (D:1) 2 ball pythons 4 bats An endoplasm (D:2) 2 giant cockroaches (D:2) 4 goblins 2 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Unforgiven the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 1049 | D:2 | Noticed Terence 1064 | D:2 | Killed Terence 1065 | D:2 | Reached XP level 3. HP: 2/21 MP: 2/7 1181 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/8 1443 | D:2 | HP: 1/27 [gnoll/+0 halberd (16)] 1444 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring D:2: layout_loops_cross, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_b, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Fighting | | 0.1 Dodging | | 2.1 Stealth | | 2.8 Unarmed Combat | | 0.6 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Constrict | 7 | 1 || 8 Tentacles | 8 | 1 || 9 Short sword | 12 | 4 || 16 Cast: Magic Dart | 38 | 13 || 51 Use: Scroll | 2 | || 2 Stab: Sleeping | | 1 || 1 Armour: Skin | 10 | 6 || 16 Dodge: Dodged | 19 | 1 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1443 | 1380 | 63 | 55 | 1177 | 2 | 721.5 | Dungeon | 1443 | 1380 | 63 | 55 | 1177 | 2 | 721.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1045 daAuts D:2: 397 daAuts