Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17245608252429478308 121 Urgle the Magician (level 5, -11/35 HPs) Began as a Djinni Conjurer on Dec 26, 2024. Mangled by a crocodile (15 damage) ... in a sewer. The game lasted 00:05:41 (2465 turns). Urgle the Magician (Djinni Conjurer) Turns: 2465, Time: 00:05:42 Health: -11/35 AC: 3 Str: 6 XL: 5 Next: 26% Gold: 183 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . i - +1 dagger (elec) rCold . . . (no shield) rNeg . . . d - +1 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-12 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 183 gold pieces. Inventory: Hand Weapons a - a +0 short sword i - a +1 dagger of electrocution (weapon) Armour d - a +1 robe of cold resistance (worn) k - a +0 ring mail Magical Staves p - a staff of death Jewellery n - an amulet of reflection Scrolls b - a scroll of noise {unknown} g - a scroll of enchant weapon {unknown} Potions c - a potion of heal wounds {unknown} e - a potion of attraction {unknown} f - 2 potions of enlightenment h - a potion of brilliance {unknown} j - 2 potions of haste {unknown} l - a potion of mutation {unknown} m - a potion of ambrosia {unknown} q - 2 potions of curing {unknown} Skills: - Level 2.8 Dodging - Level 2.1 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Sandblast Erth 50% 2d12 1% 1 f - Lesser Beckoning Tloc 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - a scroll labelled WYRECWE FYUNE f - 2 potions of enlightenment (gained 1) Found a gate leading back out of this place. A kobold and a crocodile come into view. The kobold is wielding a +0 club and quivering poisoned darts. Found three items. Found a gate leading back out of this place. The kobold shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (74% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The crocodile bites you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (water, 74% to hit) The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The crocodile barely misses you. A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. The searing ray hits the crocodile. The crocodile is lightly wounded. The crocodile bites you. Unknown command. The crocodile attacks as it pursues you! The crocodile closely misses you. The crocodile attacks as it pursues you! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile bites you! You die... ##~ ##≈## #.! #≈# ?∩ #≈# .? #≈# #K ##≈## . #K ##.~.## ..~.##≈##..~..####. ~∩~~≈≈≈≈l~...~~~~~.. ~...#####@.~..####.. ~ ##~..## ##~## #~# #~# #~# ... ~. You could see a crocodile. Vanquished Creatures 5 adders A river rat (D:3) A dart slug (D:1) 2 ribbon worms (D:2) An orc (D:3) 8 bats 3 endoplasms (D:2) 2 giant cockroaches 5 goblins 8 hobgoblins 6 kobolds 7 ball pythons 2 frilled lizards 9 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Urgle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Urgle set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 261 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 261 | D:1 | Learned a level 1 spell: Sandblast 1411 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 2286 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2286 | D:3 | Learned a level 2 spell: Lesser Beckoning 2416 | D:3 | Found a glowing drain. 2435 | Sewer | Entered a sewer 2459 | Sewer | Noticed a crocodile 2462 | Sewer | Noticed a kobold brigand 2465 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_bayou_pond_c, minmay_split_cup_small D:2: layout_basic, minmay_tromino_i2 D:3: layout_loops_corners, lemuel_crystal_altar, bloody_trog, gammafunk_temple_overflow_elements, mainiacjoe_sewer_entry_somewhere_in_here_2, serial_shops, shop, chequers_ecumenical_altar_island, kennysheep_generic_room_11, uniq_terence, uniq_ijyb Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Cast: Magic Dart | 62 | 24 || 86 Searing Ray | 7 | 8 || 15 Sandblast | 2 | || 2 Use: Scroll | | 4 || 4 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 7 | 3 || 10