Dungeon Crawl Stone Soup version 0.33-a0-605-gc3d0ca870a (webtiles) character file. Game seed: 2490464205969380227 651 Urgle the Conjurer (level 7, -1/32 HPs) Began as a Spriggan Conjurer on Dec 28, 2024. Succumbed to a water moccasin's poison ... while paralysed ... on level 5 of the Dungeon. The game lasted 00:14:20 (5887 turns). Urgle the Conjurer (Spriggan Conjurer) Turns: 5887, Time: 00:14:21 Health: -1/32 AC: 6 Str: 0 (3) XL: 7 Next: 28% Magic: 8/15 EV: 4 Int: 18 (21) God: Gold: 4 SH: 0 Dex: 13 (16) Spells: 11/16 levels left rFire . . . v - staff of conjuration rCold + . . (no shield) rNeg . . . x - +1 robe of the Desert {rC+ Dex+2 Archmagi} rPois . (helmet restricted) rElec . z - +2 cloak {Will+} rCorr . (gloves unavailable) SInv + (boots unavailable) Will +++.. y - amulet of reflection Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.14/turn %: reflection, archmagi @: paralysed, lethally poisoned (-1 -> -8), enlightened, flying, inhibited regen, slowed, lost strength, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. You spent 148 gold pieces at shops. Inventory: Hand Weapons l - a +0 club n - a +1 sling w - a +2 dagger of venom Missiles e - 2 throwing nets Armour k - a +2 animal skin x - the +1 robe of the Desert (worn) {rC+ Dex+2 Archmagi} (You bought it in a shop on level 3 of the Dungeon) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. z - a +2 cloak of willpower (worn) Magical Staves v - a staff of conjuration (weapon) Jewellery f - an amulet of the acrobat o - an amulet of faith y - an amulet of reflection (around neck) Wands h - a wand of acid (5) Scrolls g - 2 scrolls of amnesia i - 2 scrolls of immolation m - 2 scrolls of enchant weapon s - a scroll of blinking {unknown} Potions a - 3 potions of curing b - a potion of magic c - a potion of ambrosia r - a potion of lignification t - a potion of mutation {unknown} Skills: - Level 5.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting + Level 5.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Call Imp Summ 12% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 66% 3d9 6% 2 Hailstorm Conj/Ice 33% 3d8 12% 3 Freeze Ice 24% 1d4 13% 1 Summon Small Mammal Summ 24% N/A 13% 1 Blink Tloc 12% N/A 21% 2 Lesser Beckoning Tloc 12% N/A 21% 2 Call Canine Familiar Summ 6% N/A 36% 3 Dazzling Flash Hex/Fire 12% N/A 36% 3 Frozen Ramparts Ice 12% 1d2 36% 3 Fulminant Prism Conj/Alch 16% 3d11 38% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 38% 4 Awaken Armour Erth/Frge 12% N/A 78% 4 Eringya's Surprising Cr Summ 6% N/A 78% 4 Lee's Rapid Deconstruct Erth 3% 3d5* 98% 5 Starburst Conj/Fire 16% 6d6 99% 6 Magnavolt Erth/Air 3% 4d9 100% 7 Fulsome Fusillade Conj/Alch 16% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Xom Shops: D:3 [ D:4 * Portals: Sewer: D:5 Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 72% to hit) You feel a strong surge of power! The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The orc hits you from afar with a +1 vampiric trident! The water moccasin closely misses you. The searing ray hits the water moccasin. You kill the water moccasin! You feel very sick. The shadow imp lashes its tail. The orc closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc completely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You have lost your strength. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The orc barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The orc hits you from afar with a +1 vampiric trident. * * * LOW HITPOINT WARNING * * * You die... ####)...########+##.>.#****,,,,*, #.##....###...##.##...##,**,**,*, #........[...<..........,*,,,,,*, #.......................,*,,,,,*, #.......................,*,,,,,** #......†................,*,,,,,,, +..................../..,*,,,,,,, #..##...#######.†#####'#*****,,,* #..##..§##...##5@####..,,****,,,* ..,#...§§.............?.,,,,,,,,, ,,,#..§.§.....o.........,,,,,,,>, ,,,#..§.§...............,,,,,,,,, ,,,#...§.........$......,,,,,,,,, ,,,#...§§...............,,,,,,,,, ,,,#....§...........>...,,,,,,,,, ,,,#....§...............,,,,,,,,, **,##.####...##'#######***+****,* You could see a shadow imp and an orc. Vanquished Creatures A water moccasin (D:5) 2 ogres (D:4) A kobold brigand (D:4) 2 hounds Crazy Yiuf (D:4) Terence (D:3) Robin (D:1) 6 adders 2 shadow imps 2 ufetubi (D:5) 2 dart slugs 2 ribbon worms 3 orcs A bat (D:3) 7 endoplasms 4 giant cockroaches 21 goblins 9 hobgoblins 2 jackals (D:3) 3 quokkas 4 ball pythons 4 frilled lizards (D:1) 16 kobolds 3 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Urgle the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 435 | D:1 | Reached XP level 2. HP: 13/13 MP: 5/7 444 | D:1 | Learned a level 2 spell: Searing Ray 543 | D:1 | Found a faded altar of an unknown god. 1007 | D:2 | Noticed Robin 1200 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/9 1341 | D:1 | Killed Robin 1541 | D:2 | Reached skill level 5 in Spellcasting 1967 | D:2 | Reached XP level 4. HP: 21/21 MP: 8/12 2774 | D:3 | Noticed Terence 2779 | D:3 | Killed Terence 3099 | D:3 | Reached skill level 5 in Dodging 3248 | D:3 | Found Amyaneu's Antique Armour Shoppe. 3448 | D:4 | Reached XP level 5. HP: 24/24 MP: 10/13 3502 | D:4 | Noticed an ogre 3923 | D:4 | Killed an ogre 4358 | D:4 | Found Fuklerr's Assorted Antiques. 4560 | D:4 | Reached XP level 6. HP: 28/28 MP: 5/14 4846 | D:4 | Found a shimmering altar of Xom. 5131 | D:3 | Bought a dazzling robe for 148 gold pieces 5131 | D:3 | Identified the +1 robe of the Desert {rC+ Dex+2 Archmagi} | (You bought it in a shop on level 3 of the Dungeon) 5258 | D:4 | Found a runed translucent door. 5259 | D:4 | Noticed Crazy Yiuf 5363 | D:4 | Reached skill level 5 in Conjurations 5477 | D:4 | Learned a level 2 spell: Call Imp 5484 | D:4 | Killed Crazy Yiuf 5554 | D:5 | Entered Level 5 of the Dungeon 5557 | D:5 | Found a glowing drain. 5578 | D:5 | Reached XP level 7. HP: 32/32 MP: 9/15 5885 | D:5 | Lost strength. 5886 | D:5 | HP: 1/32 [orc/+1 vampiric trident (4)] 5887 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_rooms, ebering_ecumenical_altar_ruins D:2: layout_loops_corners, uniq_robin D:3: layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, uniq_terence D:4: cheibrodos_thug_alley, layout_basic, lemuel_coloured_pillars_altar, serial_shops, shop, minmay_ogre_servants, uniq_crazy_yiuf_cottage D:5: lemuel_ratsnest, layout_gridville, gammafunk_temple_overflow_forgotten, nicolae_overflow_squiral, minmay_temple_entry_mist, portal_sewer_entry_b, uniq_sigmund, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.0 Conjurations | 3 4 5 | 5.7 Dodging | 3 5 | 5.0 Stealth | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | | 22 | || 22 Cast: Magic Dart | 76 | 53 | 3 || 132 Searing Ray | 10 | 31 | 4 || 45 Call Imp | | 1 | || 1 Use: Scroll | | 9 | 1 || 10 Potion | | | 3 || 3 Armour: Robe | 4 | | 8 || 12 Animal skin | 3 | 3 | || 6 Dodge: Dodged | 17 | 26 | 13 || 56 Block: Other | | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4474 | 3988 | 486 | 509 | 2909 | 5 | 894.8 | Dungeon | 4474 | 3988 | 486 | 509 | 2909 | 5 | 894.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1541 daAuts D:1: 1114 daAuts D:2: 867 daAuts D:3: 854 daAuts D:5: 95 daAuts