Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 7328272267979209710 261 Vakdok the Conjurer (level 5, 28/28 HPs) Began as a Felid Conjurer on Feb 11, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:07:57 (4434 turns). Vakdok the Conjurer (Felid Conjurer) Turns: 4434, Time: 00:07:58 Health: 28/28 AC: 1 Str: 3 XL: 5 Next: 96% Magic: 10/10 EV: 17 Int: 24 God: Gold: 210 SH: 0 Dex: 14 Spells: 3/10 levels left Lives: 1 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 210 gold pieces. Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Skills: - Level 3.0 Fighting - Level 2.6 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations + Level 1.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 9% 3d6 26% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Inventory: Wands o - a wand of flame (26) Scrolls d - a scroll of silence {!r} e - a scroll of noise {unknown} h - a scroll of identify {unknown} i - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of immolation {unknown} m - 2 scrolls of teleportation {unknown} Potions a - a potion of magic b - 2 potions of might {unknown} c - 2 potions of curing {unknown} f - a potion of brilliance {unknown} g - a potion of enlightenment {unknown} n - a potion of heal wounds {unknown} p - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 = Annotations: D:4 Edmund #### ..# #. ... #.# #..... ##<# .. ..... #..# .. #.#.## #.## .. #...(# ######.# .. #..?# #....@.# ..## #.).###.###### ..# #......# #.# #>@.#### #.# ##...# #[###....# #..#....## ##....#..####### #..@###.....[... There were no monsters in sight! Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (79% to hit) The searing ray hits the orc! The orc is almost dead. (Press . to maintain the ray.) The orc misses you. The searing ray hits the orc. You kill the orc! Unknown command. You start resting. Magic restored. HP restored. You start waiting. Done waiting. You climb downwards. Level annotation: Edmund There is a stone staircase leading up here. You can't go down here! Edmund zaps a wand. The puff of flame hits you! Edmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Edmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Edmund zaps a wand. The puff of flame hits you! You stop ascending the stairs. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.0 Conjurations | 4 5 | 5.0 Spellcasting | 3 | 3.0 Alchemy | 1 | 1.7 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 3 || 3 Bite | | 2 || 2 Cast: Magic Dart | 29 | 20 || 49 Searing Ray | 15 | 25 || 40 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Skin | 3 | 21 || 24 Dodge: Dodged | 6 | 29 || 35 Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, serial_forest, infiniplex_forest_join, infiniplex_forest_clump_small, infiniplex_forest_corner_1, infiniplex_forest_straight_2, infiniplex_forest_side_room, minmay_cut_off D:2: layout_basic D:3: layout_basic, serial_shops, shop, uniq_terence, uniq_ijyb D:4: wad_lake_hut, layout_rooms, minmay_temple_entry_butterflies, uniq_edmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vakdok the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 52 | D:1 | Reached skill level 1 in Fighting 433 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 483 | D:1 | Learned a level 2 spell: Searing Ray 637 | D:1 | Reached skill level 2 in Fighting 1109 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1617 | D:2 | Reached skill level 3 in Fighting 2040 | D:2 | Reached skill level 4 in Conjurations 2151 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 2151 | D:2 | Gained a life (2 lives remaining) 2498 | D:3 | Noticed Terence 2517 | D:3 | Killed Terence 2518 | D:3 | Reached skill level 3 in Spellcasting 2983 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/10 3175 | D:3 | Noticed Ijyb 3187 | D:3 | Killed Ijyb 3384 | D:3 | Found Yvuishu's Jewellery Shop. 3769 | D:4 | Learned a level 4 spell: Fulminant Prism 3940 | D:4 | Noticed Edmund 4057 | D:3 | Reached skill level 5 in Conjurations 4057 | D:3 | Reached skill level 1 in Alchemy 4427 | D:4 | HP: 2/28 [Edmund/puff of flame (9)] 4433 | D:4 | Killed from afar by Edmund 4433 | D:4 | Lost a life (1 life remaining) 4434 | D:4 | Quit the game Vanquished Creatures A hound (D:3) An orc priest (D:3) Ijyb (D:3) Terence (D:3) An orc wizard (D:3) 6 adders 2 ribbon worms (D:3) 8 orcs 3 ball pythons 10 bats 5 endoplasms A giant cockroach (D:1) 6 goblins 4 hobgoblins 2 jackals (D:3) 2 kobolds A quokka (D:3) 3 frilled lizards A rat (D:2) 59 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4437 | 4286 | 151 | 1393 | 2419 | 4 | 1109.2 | Dungeon | 4437 | 4286 | 151 | 1393 | 2419 | 4 | 1109.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1877 daAuts D:2: 1280 daAuts D:1: 1060 daAuts D:4: 219 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 292 | 82 | 21.9 | 53 | 6 | 10.2 +---------+---------+-------+---------+---------+------- D:1 | 17 | 6 | 26.1 | 9 | 4 | 30.8 D:2 | 84 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 184 | 76 | 29.2 | 19 | 2 | 9.5 D:4 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------