Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7906708392179352607 41 Valamore the Sneak (level 3, 0/14 HPs) Began as a Felid Conjurer on June 11, 2022. Slain by Terence ... wielding a +1 mace of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1913 turns). Valamore the Sneak (Felid Conjurer) Turns: 1913, Time: 00:02:58 Health: 0/14 AC: 1 Str: 3 XL: 3 Next: 32% Magic: 0/8 EV: 17 Int: 21 God: Gold: 91 SH: 0 Dex: 14 Spells: 5/8 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions a - a potion of mutation {unknown} b - a potion of curing {unknown} Skills: - Level 2.6 Dodging + Level 3.7 Stealth * Level 3.1 Spellcasting + Level 3.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 13% 1 Apportation Tloc 6% N/A 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +1 mace of protection. You scratch Terence but do no damage. Terence is almost dead. Terence hits you with a +1 mace of protection! Ouch! That really hurt! You die... #.##.###.#####... #.##............. #.######.#####... #.........######. #########......... #......†...####### #.#######.<....... #.# #..#######. #@### #.## #.@.# #.# ###.# #.# # #.# #.# #. ... #.### #. ##..# #.#.. .. #..# #<#.# #. #.^# #.#.# #. #..# #.#.# #. You could see Terence. Vanquished Creatures A dart slug (D:1) 5 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 3 goblins 4 hobgoblins (D:1) 4 kobolds 4 quokkas (D:1) 4 bats 8 frilled lizards 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valamore the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 72 | D:1 | Found a faded altar of an unknown god. 174 | D:1 | Reached XP level 2. HP: 5/11 MP: 1/6 1177 | D:1 | Reached XP level 3. HP: 14/14 MP: 1/8 1890 | D:2 | Noticed Terence 1901 | D:2 | Learned a level 2 spell: Searing Ray 1913 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, hellmonk_ecumenical_altar_arch_garden, minmay_indecisive_spiral D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Spellcasting | 3 | 3.1 Dodging | | 2.6 Conjurations | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 22 Cast: Magic Dart || 70 Searing Ray || 4 Dodge: Dodged || 33