Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 2796456517982714844 40 Valamore the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Aug 16, 2022. Mangled by Sigmund ... wielding a +0 scythe of protection (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (1701 turns). Valamore the Conjurer (Octopode Conjurer) Turns: 1701, Time: 00:01:55 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 50% Magic: 7/7 EV: 13 Int: 20 God: Gold: 45 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) k - a +0 short sword Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of magic mapping {unknown} g - a scroll of identify {unknown} i - a scroll of immolation {unknown} j - a scroll of holy word {unknown} Potions b - a potion of attraction {unknown} c - a potion of heal wounds {unknown} f - 2 potions of mutation {unknown} h - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. Magic restored. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe of protection and wearing a +1 robe of cold resistance (lightly wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. Sigmund hits you from afar with a +0 scythe of protection! Ouch! That really hurt! Sigmund closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. You feel less confused. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Sigmund Sigmund laughs darkly. Sigmund points at you and mumbles some strange words. You are confused. There is a stone staircase leading up here. You're too confused to cast spells. In your confused state, you trip and fall back down the stairs. Sigmund casts a spell at you. The magic dart hits you! Ouch! That really hurt! In your confused state, you trip and fall back down the stairs. Sigmund hits you from afar with a +0 scythe of protection! Ouch! That really hurt! You die... ####### #.....# #.....# #.....# #.....# #.....# #.@...# ######## #.....# #......# ###@.## #......#######..##### # #......).......)....##.# #.....(#######..###.@..# #..(...# #..# ###....... ####.############## ..#.... #.........#.....# .## ... You could see Sigmund. Vanquished Creatures A worm (D:2) 2 dart slugs A bat (D:1) 9 endoplasms 2 giant cockroaches (D:1) A goblin (D:2) 3 hobgoblins 5 kobolds A quokka (D:2) A ball python (D:1) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valamore the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 100 | D:1 | Found Kedior's Armour Shop. 314 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 376 | D:1 | Learned a level 2 spell: Searing Ray 891 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1475 | D:2 | Noticed Sigmund 1701 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, serial_shops, shop, minmay_domino_2 D:2: minmay_angry_zag, layout_rooms, minmay_tree_intersection, st_stairs_6, hangedman_decor_points, minmay_lizard_king, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 2 Club || 1 Cast: Magic Dart || 58 Searing Ray || 4 Dodge: Dodged || 7